Dungeons and Dragons Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
 
Cumulative damage is a variant form of ongoing damage. The difference arises in that with each failed save, the victim takes the current value in damage, then potential damage increases by the innitial value. This is essentially shorthand for the following:
 
Cumulative damage is a variant form of ongoing damage. The difference arises in that with each failed save, the victim takes the current value in damage, then potential damage increases by the innitial value. This is essentially shorthand for the following:
   
βˆ’
''Hit:'' Ongoing X damage (save ends).<br/>
+
Ongoing X damage (save ends).
βˆ’
''First failed save:'' Ongoing 2X damage (save ends).<br/>
+
'''First failed save:''' Ongoing 2X damage (save ends).
βˆ’
''Second failed save:'' Ongoing 3X damage (save ends).<br/>
+
'''Second failed save:''' Ongoing 3X damage (save ends).
 
(and so on...)
 
(and so on...)
   
Please note that all contributions to the Dungeons and Dragons Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)