|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast (Earth)|
|Hit Dice:||4d10+12 (34 hp)|
|Initiative:||-1 (-1 Dex)|
|Armor Class:||24 (+2 size, -1 Dex, +5 bone armor, +8 natural), touch 11, flat-footed 24|
|Attack:||Bone Club +8 melee (1d8+3, x3) or Thrown Bone Club +8 ranged (1d8+3, x3)|
|Full Attack:||Bone Club +8 melee (1d8+3, x3) or Thrown Bone Club +8 ranged (1d8+3, x3)|
|Space/Reach:||2.5 ft./5 ft.|
|Special Attacks:||Bone call|
|Special Qualities:||Ancestral equipment, immunity to electricity|
|Saves:||Fort +7, Ref +3, Will +0|
|Abilities:||Str 9, Dex 8, Con 17, Int 8, Wis 9, Cha 2|
|Skills:||Craft (Bone) +14|
|Feats:||Power AttackB, Quick Draw, Weapon Focus: Bone Club, Weapon Specialization: Bone ClubB|
|Environment:||Any land or underground|
|Treasure:||Standard (plus bone club and armor).|
|Advancement:||5-9 HD (Tiny)|
A little reptile wearing a skull on its head sits before you crying. When it notices you, it glares and picks up a femur about twice its size, swinging it threateningly.
Lonely and angry, Cubone have no parents and no friends. The last remnants of their kind, many Cubone wear the bones of their own mother, and cry themselves to sleep every night. While Cubone's mother is dead and gone, their spirits work to protect the little Cubones. The Cubones, however, are unaware that their departed mothers look after them, and wail to the unfeeling night in anguish at being so abandoned.
The weapons and armor of a Cubone are fashioned out of the bones of their ancestors, and while they are quite effective for them, they are simply creepy remains in the hands of anyone else.
Cubone fight with their Bone Clubs.
Bone Call (Su): Any bones that a Cubone handles are considered to have the Calling, Throwing, and Returning quality with respect to the Cubone for up to 24 hours. Since the Cubone can call bones to its person, bone armor can be assembled on its body as a standard action. A Cubone gains a +8 racial bonus on any craft checks related to Bones.
Ancestral Equipment (Su): The bones of previous generations feel sorry for Cubone and look after it. A Cubone's equipment is considered to have a +2 Enhancement bonus when used as weaponry or armor, in the same manner as a Samurai's Ancestral Daisho. A Cubone can use Bone Clubs which are 2 sizes larger than itself one handed without penalty. A Cubone's Bone Club counts as a warhammer, rather than an inferior club.
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