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Created By
Paleomancer (talk)
Date Created: 2 July 2010
Status: Just started
Editing: Please feel free to edit constructively!


Cthulhoid

Summary::Morphic beings of human descent, who draw upon the powers of the pesudonatural realms

Personality

Physical Description

Cthulhoids look much like the humans their ancestors once were, apart from their grayish skin, dusty hair, and rather metallic eyes, at least until they sprout tentacles and their eyes become black pools.

Relations

Cthulhoids do not care much for other races, but lack any real hostility towards them. Other species, once aware of what the cthulhoids are, typically are hostile.

Alignment

In spite of their menacing demeanor and the reputation of pseudonatural beings in general, cthulhoids are generally neutral in alignment, although the best and the worst may be found amongst them. Cthulhoids of good alignment may be rare, but those of evil alignment are almost unheard off.

Lands

Cthulhoids like to live underground or in deep cities. Most are found in human lands, as they are most adept at concealing themselves within their distant relatives.

Religion

Most Cthulhoids pay homage to the ancient beings which created them from human cultists long ago. Clerics have access to the Knowledge, Madness, and Trickery domains.

Language

Cthuloids speak Undercommon and Common, and a handful of elemental and common languages.

Names

Cthuloids typically go by nicknames and by aliases that they find interesting or pleasant. Their three true names, representing their child name, adult name, and family name respectively, are share only with those that they absolutely trust. It is considered a betrayal worthy of death to reveal a true name in cthulhoid culture.


Racial Traits

  • "+2 Constitution," "+2 Intelligence," "-2 Wisdom": Cthulhoids are tough and possess keen intellects, but they are not entirely stable and do not relate well to others.
  • Type::Outsider (Subtype::Native): As outsiders, cthulhoids are not subject to effects like charm person. As native outsiders, cthulhoids can be raised from the dead.
  • Size::Medium: Cthulhoids receive no penalties or bonuses due to size.
  • Cthulhoid base land speed is 30 feet.
  • Darkvision 60 feet.
  • Resistance to acid 5 and electricity 5
  • +2 Disguise and Intimidate. The bonus to Disguise checks increases to +4 if the cthulhoid pretends to be human. The secondary bonus does not apply to mimicking a specific individual, just humans in general.
  • Spell-like Abilities (Sp): 1/day-true strike. Caster level equals character level.
  • Alternate Form (Su): At will, a cthulhoid can take the form of a grotesque, tentacled mass (or another appropriately gruesome form), but all its abilities remain unchanged despite the alien appearance. Changing shape is a standard action. Other creatures receive a -1 morale penalty on their attack rolls against cthulhoids in this alternate form.
  • Automatic Languages: Common, Undercommon.
  • Bonus Languages: Aquan, Auran, Draconic, Dwarf, Elven, Goblin, Gnome, Halfling, Ignan, Terran.
  • Favored Class: Wizard.
  • Level Adjustment: +Level Adjustment::1
  • Effective Character Level: Effective Character Level::1

Vital Statistics

Table: Cthulhoid Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 8" +2d6 120 lb. × (2d6) lb.
Female 5' 6" +2d6 100 lb. × (2d6) lb.



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