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Crusader of the Desert (3.5e Feat)

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Date Created: 13 November, 2008
Status: Finished
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Balance: Rogue


Nomad Fortitude [{{#arraymap: Regional|, |x|Type::x}}] Summary::''Your nomad life in the desert made you much stronger.'' Prerequisites: {{#arraymap: Crusader or Paladin class|,|x|Prerequisite::x}}Benefit: You gain benefit depending on your class. Crusader: You gain the following Benefit

  • You gain access to Desert Wind Discipline
  • You gain a +4 to Attack and Damage Roll against Desert Creature.
  • You become immune to Desert Weather effect (such as sandstorm)
  • You gain resistance to fire equalling your Crusader level.

Paladin: You gain the following Benefit

  • You may add your Constitution instead of your Charisma on all your saves.
  • Your Lay on the Hand grant the benefit of Endure Elements spell (caster level equal top your Paladin Level)
  • Your Special Mount is granted Desert Dweller Feat
  • You may add the following spells to your spell list: 1st- (Endure Element, Create Water) 2nd- (Flame Blade, Searing Light) 3rd- (Freedom of Movement) 4th- (Control Weather (Sandstorm only)



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The Fells came by boat 200 years ago, they had torches and steel weapons. They raided the Spharidal Coast and slaughtered many humans before settling in the Untamed Land of Ganor. Even today the Fell Land of Ganor is barren wasteland, trees were cut for the Fells wooden fort, animal were killed to feed their armies and mountain mined for ore. A sad fate indeed for the Greenland of Ganor.
—Saesel the Scholar, The Races of Ascyria
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