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Crowns (3.5e Suit)

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Created By
Foxwarrior (talk)
Date Created: 5/6/2010
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


CrownsEdit

Summary::You command, and others obey. As is the convention for Suits, the casting time is listed in parentheses.

Ace (low) (1 Round): As charm animal, but you can't convince a target with more HD than half your caster level to attack anybody.

Two (Full-round): As command.

Three (1 Round): As charm person, but you can't convince a target with more HD than half your caster level to attack anybody.

Four (Standard): As mass cure light wounds.

Five (Standard): As summon nature's ally, but it summons 1d4+1 humanoids with only NPC class levels and humanoid hit dice, with a CR no greater than 1 each.

Six (Standard): As heroism.

Seven (Standard): All allies within a 30 foot per caster level emanation get a +2 morale bonus to all forms of AC and a +2 morale bonus to attack rolls. This effect lasts for 1 round per caster level.

Eight (1 Minute): As lesser geas.

Nine (1 Round): As dominate animal, but only against creatures with no more than half as many Hit Dice as your caster level.

Ten (Standard): As dominate person, but only against creatures with no more than half as many Hit Dice as your caster level.

Jack (1 Minute): As mass suggestion, but no material component.

Queen (1 Minute): As geas.

King (Standard): As summon nature's ally, but it summons 4d8 humanoids with only NPC class levels and humanoid hit dice, with a CR no greater than 1 each.

Ace (high) (Standard): As mass cure critical wounds, but any number of creatures, Medium range, and they can be up to 100' apart.



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