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Croagunk (3.5e Monster)

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Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/5/2010
Status: Complete
Editing: Spelling and Grammar only


Croagunk
Size/Type: Small Magical Beast (Aquatic)
Hit Dice: 4d10+4 (26 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft., swim 20 ft.
Armor Class: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Base Attack/Grapple: +4/+2
Attack: Slam +7 melee (1d6+2)
Full Attack: 2 Slams +7 melee (1d6+2) and Snap Kick +5 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Hurl Mud
Special Qualities: Amphibious, Fighting Style, Egg Move, Psychic Weakness
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 14, Dex 15, Con 12, Int 11, Wis 14, Cha 11
Skills:
Feats: Improved GrappleB, Power Attack, Snap Kick
Environment: Swamps, lakes
Organization: Solitary or gang (4-8)
Challenge Rating: 3
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 5-8 HD (Small), 9-15 HD (Medium)
Level Adjustment:


Combat Edit

Amphibious (Ex): Croagunk can breathe both air and water.

Poison (Ex): As a standard action, Croagunk may spit a gob of poison out to 20 feet. If it hits with a ranged touch attack, the target must save against poison. The DC is 15 (Con-based with a +2 racial bonus) and deals 1d6 Con damage as primary and secondary damage.

Hurl Mud (Ex): As a move action, Croagunk can hurl a handful of mud (providing the ground is muddy) as a 20 foot ranged touch attack. If it hits, the foe is blinded for one round.

Fighting Style (Ex): Croagunk has one Monk Fighting Style.

Egg Move (Ex): Croagunk can choose one of the following:

  • Fighting Style: Croagunk gains another Fighting Style. At 10 HD, it also gets a Master Fighting Style, and at 15 HD, it gains a Grand Master Style.
  • Sneak Attack: Croagunk gains Sneak attack dice as a Rogue of its level, but no other benefits. This only applies to its Slam attacks, nothing else.

Psychic Weakness (Su): Croagunk is particularly weak against Psychic effects. It gains a -10 penalty to save against Psionic effects. If there is no save, it takes double damage and gets angry.

Due to its psychic sensitivity, it can detect psionic creatures within 100 feet. When one is within that distance, it begins to shiver with anticipation.


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