|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast (Aquatic)|
|Hit Dice:||4d10+4 (26 hp)|
|Initiative:||+2 (+2 Dex)|
|Speed:||30 ft., swim 20 ft.|
|Armor Class:||15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13|
|Attack:||Slam +7 melee (1d6+2)|
|Full Attack:||2 Slams +7 melee (1d6+2) and Snap Kick +5 melee (1d4+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Poison, Hurl Mud|
|Special Qualities:||Amphibious, Fighting Style, Egg Move, Psychic Weakness|
|Saves:||Fort +5, Ref +6, Will +3|
|Abilities:||Str 14, Dex 15, Con 12, Int 11, Wis 14, Cha 11|
|Feats:||Improved GrappleB, Power Attack, Snap Kick|
|Organization:||Solitary or gang (4-8)|
|Advancement:||5-8 HD (Small), 9-15 HD (Medium)|
Amphibious (Ex): Croagunk can breathe both air and water.
Poison (Ex): As a standard action, Croagunk may spit a gob of poison out to 20 feet. If it hits with a ranged touch attack, the target must save against poison. The DC is 15 (Con-based with a +2 racial bonus) and deals 1d6 Con damage as primary and secondary damage.
Hurl Mud (Ex): As a move action, Croagunk can hurl a handful of mud (providing the ground is muddy) as a 20 foot ranged touch attack. If it hits, the foe is blinded for one round.
Egg Move (Ex): Croagunk can choose one of the following:
- Fighting Style: Croagunk gains another Fighting Style. At 10 HD, it also gets a Master Fighting Style, and at 15 HD, it gains a Grand Master Style.
- Sneak Attack: Croagunk gains Sneak attack dice as a Rogue of its level, but no other benefits. This only applies to its Slam attacks, nothing else.
Psychic Weakness (Su): Croagunk is particularly weak against Psychic effects. It gains a -10 penalty to save against Psionic effects. If there is no save, it takes double damage and gets angry.
Due to its psychic sensitivity, it can detect psionic creatures within 100 feet. When one is within that distance, it begins to shiver with anticipation.
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