Quantumboost (talk) | |
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Original Creator: | Koumei |
Date Adopted: | 4/2/2010 |
Status: | Complete |
Editing: | Spelling and Grammar only |
Cranidos | |
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Size/Type: | Medium Magical Beast |
Hit Dice: | 4d10+12 (34 HP hp) |
Initiative: | +0 (+0 Dex) |
Speed: | 30 ft. |
Armor Class: | 18 (+8 natural), touch 10, flat-footed 18 |
Base Attack/Grapple: | +4/+7 |
Attack: | Slam +7 (2d6+4) |
Full Attack: | Slam +7 (2d6+4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Rivalry, Takedown |
Special Qualities: | Damage Reduction 2/— |
Saves: | Fort +7, Ref +4, Will -1 |
Abilities: | Str 16, Dex 10, Con 16, Int 8, Wis 6, Cha 8 |
Skills: | — |
Feats: | Improved Natural Attack (Slam), Power Attack |
Environment: | Temperate or Warm Plains (when not extinct) |
Organization: | Solitary or Herd (4-10) |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | Usually Neutral |
Advancement: | 5-7 (Medium), 8-9 (Large) |
Level Adjustment: | — |
Damage Reduction (Ex): Cranidos has Damage Reduction equal to half its hit dice.
Takedown (Ex): Once per round, when making an attack, Cranidos may add 2d6 damage to a successful hit, but takes 1d8 recoil damage (ignoring DR).
Rivalry (Ex): Cranidos have an intense rivalry with theropod dinosaurs, such as Megaraptors, Tyrannosaurus, and similar-looking prehistoric reptiles. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.
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