Dungeons and Dragons Wiki
Advertisement
Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/2/2010
Status: Complete
Editing: Spelling and Grammar only


Cranidos
Size/Type: Medium Magical Beast
Hit Dice: 4d10+12 (34 HP hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft.
Armor Class: 18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +4/+7
Attack: Slam +7 (2d6+4)
Full Attack: Slam +7 (2d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rivalry, Takedown
Special Qualities: Damage Reduction 2/—
Saves: Fort +7, Ref +4, Will -1
Abilities: Str 16, Dex 10, Con 16, Int 8, Wis 6, Cha 8
Skills:
Feats: Improved Natural Attack (Slam), Power Attack
Environment: Temperate or Warm Plains (when not extinct)
Organization: Solitary or Herd (4-10)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral
Advancement: 5-7 (Medium), 8-9 (Large)
Level Adjustment:


Damage Reduction (Ex): Cranidos has Damage Reduction equal to half its hit dice.

Takedown (Ex): Once per round, when making an attack, Cranidos may add 2d6 damage to a successful hit, but takes 1d8 recoil damage (ignoring DR).

Rivalry (Ex): Cranidos have an intense rivalry with theropod dinosaurs, such as Megaraptors, Tyrannosaurus, and similar-looking prehistoric reptiles. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.


Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Back to Main Page3.5e HomebrewMonsters

Advertisement