|Editing:||Spelling and Grammar only|
|Size/Type:||Large Plant (Water)|
|Hit Dice:||10d8+70 (115 hp)|
|Initiative:||+0 (+0 Dex)|
|Speed:||20 ft., burrow 20 ft., swim 50 ft.|
|Armor Class:||27 (-1 size, +18 natural), touch 9, flat-footed 26|
|Attack:||Vine +14 (1d8+7, Improved Grab)|
|Full Attack:||8 Vines +14 (1d8+7, Improved Grab)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Acid Spray, Ancient Power, Confusion, Constrict, Improved Grab, Tickle|
|Special Qualities:||Fast Healing 10|
|Saves:||Fort +14, Ref +3, Will +4|
|Abilities:||Str 24, Dex 10, Con 24, Int 4, Wis 12, Cha 6|
|Feats:||Multiattack, Improved Multi-Attack, Improved Natural Attack (Vine), Weapon Focus (Vine)|
|Environment:||Any aquatic, but usually extinct|
|Advancement:||11-15 HD (Large), 16-20 HD (Huge)|
Improved Grab (Ex): If a vine attack hits, Cradily may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks.
Constrict (Ex): If it succeeds on a grapple check, Cradily may deal automatic vine damage for each vine attached.
Acid Spray (Ex): Once per three rounds, Cradily may spray a 45' cone of acid. It deals 1d6 Acid damage per hit die (Reflex half DC 22), and those who fail their save take a -6 penalty to AC for three rounds.
Fast Healing (Su): Cradily has Fast Healing equal to its hit dice.
Ancient Power (Su): Once per minute, Cradily can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Cradily will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage).
Tickle (Ex): As a melee touch attack, Cradily can tickle a foe with a standard action. The foe must make a DC 17 Will save (Dex-based, +2 racial bonus) or count as dazed for one full round as they squirm and laugh.
A Cradily gains further powers as it advances, and receives the following abilities:
Stockpile (Ex): At 12 HD, Cradily gains the ability to store sunlight for energy. By spending one minute doing nothing, just staying motionless in a source of sunlight, it can stockpile one level of energy. Up to 3 levels can be stored at once. Alternatively, it can absorb any [Light] effect cast within 30 feet to stockpile a level. This may be spent as a Swift action to restore 20 HP per stockpiled level.
Spit Up (Ex): At 14 HD, Cradily may fire stockpiled energy as a ranged touch attack out to 50 feet. It deals 1d4 Light damage per HD per stockpiled level.
Swallow (Ex): At 18 HD, Cradily can spend a stockpiled level to remove any ability damage/drain, negative level or disease from itself.
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