Crab (4e Familiar)
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| Dracomortis (talk) | |
|---|---|
| Date Created: | May 23, 2010 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
Crab Familiars
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| Crab Familiar
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|---|---|---|
| Crab familiars are common amongst those who spend a great deal of time on or near the water, as well as those who prefer a solid defense. | ||
| Speed 4, swim 5 | ||
| Constant Benefits | ||
| ♦ You gain a +2 bonus to Athletics checks.
♦ Opponents do not gain a +2 bonus on attacks when flanking you (you still grant combat advantage to creatures flanking you). | ||
| Active Benefits | ||
| ♦ Defensive Shell: As an immediate interrupt, you gain a +2 bonus to all defenses until the beginning of your next turn, and your familiar is destroyed. | ||
| Possible Quirks | ||
| ♦ Body is made of some kind of rock or metal.
♦ Pinches at people's toes as a game. |
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