|Size/Type:||Large (long) Animal|
|Hit Dice:||7d8+42 (74 hp)|
|Armor Class:||15 (-1 size, +6 natural), touch 9, flat-footed 15|
|Attack:||Gore +12 melee (1d8+10) crit x3|
|Full Attack:||Gore +12 melee (1d8+10, +2d6 on charge) crit x3, 2 hooves +7 melee (1d4+3) crit x2|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Stampede, Thunderous Moo, Ultimate Bull Rush, Produce Milk|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +10, Ref +5, Will +3|
|Abilities:||Str 25, Dex 10, Con 22, Int 2, Wis 13, Cha 5|
|Skills:||Sense Motive +5, Listen +5, Spot +4, Swim +8|
|Feats:||Power Attack, Improved Overrun, Run, powerful charge(b)|
|Environment:||Temperate plains, farms|
|Organization:||herd (6-30 and 1d4 calves)|
|Advancement:||8+ HD (Large)|
Although slightly powerful, these creatures prefer running to fighting. They can stand 5 feet tall at the shoulder and are 7-9 feet long. They weigh 1,750 to 2,400 pounds.
Stampede (Ex): A frighted herd of cows flee as a group away from the source of danger. They automatically make an Overrun check over anything Large or smaller in their way. This Overrun also deals 1d10 damage per 5 cows in the herd (Reflex save DC 17 half damage). The DC is Constitution-based.
Thunderous Moo (Ex): A cow engaged in combat can moo every 3 rounds. This moo (Fortitude save DC 18), causes the Deafened condition for 3 rounds to all foes up to 15 feet (3 squares) who hear it.
Utlimate Bull Rush (Ex): Because cows are bulls, they are supreme at bull rushing. This ability serves as a regular Improved Bull Rush feat, except the Strength bonus to bull rushing is +7 instead of +4, and it also deals 1d6 damage.
Produce Milk (Ex): Cows can produce two waterskins worth of milk each day. In order to produce milk, a cow must have had proper food and water the day before and must be milked. Milk provides as much nourishment as water and heals 1 HP per drink.