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Changes: Corythosaurus (3.5e Monster)

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|speed=30 ft.
 
|speed=30 ft.
 
|ac=12 (-2 Huge, +3 Dex) |touch=10 |flat=9
 
|ac=12 (-2 Huge, +3 Dex) |touch=10 |flat=9
|bab=11 |grapple=17
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|bab= |grapple=17
 
|at=tail swipe melee +15 (3d6+5)
 
|at=tail swipe melee +15 (3d6+5)
 
|full_at=tail swipe melee +15 (3d6+5)
 
|full_at=tail swipe melee +15 (3d6+5)

Latest revision as of 18:29, August 27, 2010

Created By
Halen2020 (talk)
Date Created: 8/26/2010
Status: Complete.
Editing: Please feel free to edit constructively!


Size/Type: Huge Animal
Hit Dice: 4d8+10 (35 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 12 (-2 Huge, +3 Dex), touch 10, flat-footed 9
Base Attack/Grapple: /17
Attack: tail swipe melee +15 (3d6+5)
Full Attack: tail swipe melee +15 (3d6+5)
Space/Reach: 25 ft./10 ft.
Special Attacks: Trample
Special Qualities: Scent
Saves: Fort , Ref , Will
Abilities: Str 16, Dex 18, Con 20, Int 1, Wis 11, Cha 10
Skills: Spot +4, Listen +4,
Feats: Alertness
Environment: warm wetlands
Organization: medium herd, 15-20 individuals
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: HD ()
Level Adjustment:

See Corythosaurus' Wikipedia page.

COMBATEdit

In combat, Corythosaurus uses its tail to bash foes. It will also attempt to Trample foes smaller than itself. If confronted by a creature one step larger than itself, it will run. Skills: Corythosaurus have a racial bonus of + 4 in Spot and Listen.


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