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Corrupting Darkness (Dread Codex 2 Spell)

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{{#set:Summary=Summons mist that deals difficult-to-heal damage, constitution drain over time. }} {{#set:School=Necromancy }}

Corrupting Darkness
Necromancy
Level: {{#arraymap: Druid 6, Sorcerer/Wizard 5|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level){{#set:Range=Other}}
Effect: Mist coming from the caster
Duration: 1 round/level (mist)
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes


It is written in one of the oldest books to be found in the library at Elderbridge, that the necromancer who lived near Eraellon’s Tower in yonder days, let a dark mist roll over the kingdom, corrupting all life that it touched. Many people died, only to be reborn in the great army of Kragloth the Vile. A scroll was found, but none of the clerics at the temples could read it, and when it was taken out into the swamps, to the druid, Aeflyth, she vanished a day later, with the scroll. The scroll has been lost for hundreds of years.

A thick and dark mist seeps from the caster, directed by him to a certain degree, rolling up and down within the range of the spell, at the speed of 30 ft. This darkness has a corrupting effect which deals corruption damage to anyone who is unlucky and finds himself caught within the darkness. This damage is 2d6 +1 per 2 caster levels (max +10), every round that the victim is within the darkness.

The caster is immune to this corrupting darkness, and the damage cannot be healed by normal cure spells, but can be healed with cure corruption, heal, or mass heal. Alternatively, the damage can be healed as if it was vile damage. The effect of the corruption damage feels like an irritating itch that grows worse by the hour, and the body of the victim has a yellow sheen surrounding it, which looks as if something moves underneath the skin.

For every hour the victim has the corruption damage on his body, he must make a Fortitude save or take 1 point of Constitution drain. The corrupting darkness is so thick and dark that no light will ever shine through it, not even a daylight spell. When the duration ends, the mist dissipates, but the victims still have the corruption damage until healed by a powerful heal spell as noted above.

Material Component: Essence of a beast of chaos (worth 100gp).



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Back to Main Page3.5e Open Game ContentSourcebooksDread Codex 2Spells

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