(new thing) |
m (whoops) |
||
Line 13: | Line 13: | ||
|benefit=You gain a +2 bonus on [[SRD:Heal Skill|Heal]] checks. In addition, add the following spells to the grim spell list:<br/> |
|benefit=You gain a +2 bonus on [[SRD:Heal Skill|Heal]] checks. In addition, add the following spells to the grim spell list:<br/> |
||
2nd— ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''[[SRD:Inflict Light Wounds|inflict light wounds]]''<br/> |
2nd— ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''[[SRD:Inflict Light Wounds|inflict light wounds]]''<br/> |
||
− | 3rd— ''[[SRD:Cure Moderate Wounds|cure |
+ | 3rd— ''[[SRD:Cure Moderate Wounds|cure moderate wounds]]'', ''[[SRD:Inflict Moderate Wounds|inflict moderate wounds]]'' |
|normal= |
|normal= |
||
|special= |
|special= |
Latest revision as of 02:21, 28 April 2010
Ganteka Future (talk) | |
---|---|
Date Created: | 29 November 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Balance: | Rogue |
Conductive Spell Essence [Type::Grim]
[[Summary::You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal.]]
Prerequisites: [[Prerequisite::Grim Transformation]]Benefit: You gain a +2 bonus on Heal checks. In addition, add the following spells to the grim spell list:
2nd— cure light wounds, inflict light wounds
3rd— cure moderate wounds, inflict moderate wounds
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Grim Feats