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Compsognathus (3.5e Monster)

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Revision as of 16:47, August 27, 2010 by Halen2020 (Talk | contribs)

Created By
Halen2020 (talk)
Date Created: 8/26/2010
Status: Complete.
Editing: Please feel free to edit constructively!
Size/Type: Small Animal
Hit Dice: 2d4+5 (13 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/0
Attack: Bite +5 melee (1d3+2)
Full Attack: Bite +5 melee (1d3+2), poison= causes sleep (save)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 8, Dex 17, Con 10, Int 1, Wis 11, Cha 2
Skills: Hide +4*, Listen +4, Move Silently +6, Spot +4
Feats: Alertness
Environment: Warm forests
Organization: Pack, 10-15 individuals
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Small)
Level Adjustment:

COMBAT

Compsognathus can be aggressive, using pack tacics to surround and down larger prey. The alpha confronts the prey from the front, while the rest of the pack quietly surrounds the prey. once surrounded, the Compy pack attacks as a group delivering miniscule bites loaded with a nuerotoxin that causes sleepiness and numbness.

Skills: Compsognathus have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.


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