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Compelled Duel

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1st-level enchantment

Casting Time: 1 bonus action

Action Range: 30 feet

Components: V

Duration: Concentration, up to 1 minute

You attempt to compel a creature into a duel. Once a creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled to by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw this spell doesn't restrict the targets movement for that turn.

The spell ends if you attack an other creature, if you cast a spell that targets a hostile creature other than the target , if a creature friendly to you damages the target or casts a harmful spell on it or if you end your turn more than 30 feet away form the target.

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