|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast (Fire)|
|Hit Dice:||6d8+12 (39 hp)|
|Initiative:||+3 (+3 Dex)|
|Speed:||20' Fly 20' (clumsy)|
|Armor Class:||16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13|
|Attack:||2 Kicks +10 melee (1d8+1, x3)|
|Full Attack:||2 Claws +10 melee (1d4+1, 19-20/x2) and 2 Kicks +10 melee (1d8+1, x3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Sand Attack, Ember, Double Kick, Quick Attack|
|Special Qualities:||Focus, Bulk-Up, Master Fighting Style|
|Saves:||Fort +7, Ref +8, Will +3|
|Abilities:||Str 12, Dex 17, Con 15, Int 8, Wis 12,, Cha 15|
|Feats:||Weapon FinesseB, Improved Natural Attack (Claw), Multiattack, Improved Natural Attack (Kick)|
|Advancement:||7-10 HD (Small), 11-15 HD (Medium)|
Ember (Su): Once per 1d4+1 rounds, Combusken can unleash a small breath weapon of flames in a 30' cone. All in the area take Fire damage equal to 3d6 + Combusken's HD + its Charisma modifier, with a Ref save (DC 15) for half. The save DC is Con-based.
- The sample Combusken deals 3d6+8 Fire damage.
Sand Attack (Ex): As a move action, Combusken can kick sand and dust into the face of an adjacent foe. If they rely on sight for vision, Combusken gains Concealment against them for one round.
Double Kick (Ex): Combusken is fast and, as such, can make two kick attacks as an attack action, including on charges and attacks of opportunity.
Quick Attack (Ex): Once per 5 rounds, Combusken may make a single Kick attack as a Swift or Immediate action. The target is denied their Dexterity bonus, so fast is the kick.
Focus (Ex): If Combusken spends a Swift action focusing, and does not move more than 5' in the round, its next Claw attack threatens a critical on a natural 17-20. If Improved Critical is taken, this becomes 15-20.
Bulk-Up (Sp): Once per minute, Combusken may grow one size category (with +4 Str, -2 Dex, +2 natural armour) for three rounds as a Swift action.
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