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{{3.5e Mundane Weapon
{{Weapon Stats2
 
 
|weap=Coldspike
 
|weap=Coldspike
 
|sme=e
 
|sme=e
|lot=t
+
|ulot=t
|melee=m
+
|ampt=m
  +
|cost=500
|crit=19-20x2
 
  +
|sdamage=—
|cost= 500 gp, lcost= N/A
 
|mdmg=1d6/1d6
+
|mdamage=1d6/1d6
 
|crit=19-20/×2
|mwght= 5 lb.
 
|mhp=20
+
|range=50
  +
|weight=5
 
|type=Piercing
 
|type=Piercing
  +
|hp=20
  +
|hardness=
 
}}
 
}}
Coldspikes are the prime weapon of the [[Setenall (3.5e Race)|Setenall]] and are extremely versatile,
 
a non-proficient character may use a Coldspike without penalty, much like a bastard sword, but cannot activate it's secondary function. Those who are proficient with it can use it to it's full extent, firing a beam of freezing alien-gas particles out of the end of the Coldspike as a ranged touch attack dealing 1d8 cold damage with a maximum range of 50 ft. Coldspikes are never made in any size except medium.
 
   
 
Coldspikes are the prime weapon of the [[Setenall (3.5e Race)|Setenall]] and are extremely versatile, a non-proficient character may use a Coldspike without penalty, much like a bastard sword, but cannot activate it's secondary function. Those who are proficient with it can use it to it's full extent, firing a beam of freezing alien-gas particles out of the end of the Coldspike as a ranged touch attack dealing 1d8 cold damage with a maximum range of 50 ft. Coldspikes are never made in any size except medium.
Ammo for the Coldspike can be purchased by Setenall for 5gp, but non-Setenall must find another way of obtaining it as no other race can produce it. Each ranged attack with the Coldspike consumes one round of ammo. A Coldspike's ammo clip can hold up to ten shots of ammo and takes a Full-round action to refill.
 
  +
 
Ammo for the Coldspike can be purchased by Setenall for 5 gp, but non-Setenall must find another way of obtaining it as no other race can produce it. Each ranged attack with the Coldspike consumes one round of ammo. A Coldspike's ammo clip can hold up to ten shots of ammo and takes a Full-round action to refill.
   
   
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[[Category:Weapon]]
 
[[Category:Weapon]]
 
[[Category:Mundane]]
 
[[Category:Mundane]]
[[Category:Exotic Weapon]]
 
[[Category:Two-Handed Weapon]]
 
[[Category:Melee Weapon]]
 
[[Category:Ranged Weapon]]
 
[[Category:Piercing Weapon]]
 

Latest revision as of 04:48, 23 December 2009

Created By
ThirdEmperor (talk)
Date Created: 11/24/2009
Status: Done
Editing: Please feel free to edit constructively!


Coldspike

Exotic Two-Handed Melee

Cost: 500 gp
Damage (Small):
Damage (Medium)1: 1d6/1d6
Critical: 19-20/×2
Range Increment: 50
Weight2: 5 lbs
Type3: Piercing
HP4: 20

{{#set:Hardness=Default}}

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Coldspikes are the prime weapon of the Setenall and are extremely versatile, a non-proficient character may use a Coldspike without penalty, much like a bastard sword, but cannot activate it's secondary function. Those who are proficient with it can use it to it's full extent, firing a beam of freezing alien-gas particles out of the end of the Coldspike as a ranged touch attack dealing 1d8 cold damage with a maximum range of 50 ft. Coldspikes are never made in any size except medium.

Ammo for the Coldspike can be purchased by Setenall for 5 gp, but non-Setenall must find another way of obtaining it as no other race can produce it. Each ranged attack with the Coldspike consumes one round of ammo. A Coldspike's ammo clip can hold up to ten shots of ammo and takes a Full-round action to refill.



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