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|melee=m |
|melee=m |
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|crit=19-20x2 |
|crit=19-20x2 |
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− | |cost= 500 gp |
+ | |cost= 500 gp |lcost= N/A |
|mdmg=1d6/1d6 |
|mdmg=1d6/1d6 |
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|mwght= 5 lb. |
|mwght= 5 lb. |
Revision as of 08:42, 24 November 2009
ThirdEmperor (talk) | |
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Date Created: | 11/24/2009 |
Status: | Done |
Editing: | Please feel free to edit constructively! |
Template:Weapon Stats2
Coldspikes are the prime weapon of the Setenall and are extremely versatile,
a non-proficient character may use a Coldspike without penalty, much like a bastard sword, but cannot activate it's secondary function. Those who are proficient with it can use it to it's full extent, firing a beam of freezing alien-gas particles out of the end of the Coldspike as a ranged touch attack dealing 1d8 cold damage with a maximum range of 50 ft. Coldspikes are never made in any size except medium.
Ammo for the Coldspike can be purchased by Setenall for 5gp, but non-Setenall must find another way of obtaining it as no other race can produce it. Each ranged attack with the Coldspike consumes one round of ammo. A Coldspike's ammo clip can hold up to ten shots of ammo and takes a Full-round action to refill.
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