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(Created page with '{{author |author_name=ThirdEmperor |date_created=11/24/2009 |adopter= |date_adopted= |status=Done |editing= }} {{Weapon Stats2 |weap=Coldspike |sme=e |lot=t |cost= 500 gp, lcos…')
 
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Coldspikes are the prime weapon of the [[Setenall (3.5e Race)|Setenall]] and are extremely versatile,
 
Coldspikes are the prime weapon of the [[Setenall (3.5e Race)|Setenall]] and are extremely versatile,

Revision as of 08:40, 24 November 2009

Created By
ThirdEmperor (talk)
Date Created: 11/24/2009
Status: Done
Editing: Please feel free to edit constructively!


Template:Weapon Stats2 Coldspikes are the prime weapon of the Setenall and are extremely versatile, a non-proficient character may use a Coldspike without penalty, much like a bastard sword, but cannot activate it's secondary function. Those who are proficient with it can use it to it's full extent, firing a beam of freezing alien-gas particles out of the end of the Coldspike as a ranged touch attack dealing 1d8 cold damage with a maximum range of 50 ft. Coldspikes are never made in any size except medium.

Ammo for the Coldspike can be purchased by Setenall for 5gp, but non-Setenall must find another way of obtaining it as no other race can produce it. Each ranged attack with the Coldspike consumes one round of ammo. A Coldspike's ammo clip can hold up to ten shots of ammo and takes a Full-round action to refill.



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