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Class Templates (3.5e Other)
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{{author |author_name=Sulacu |date_created=August 20, 2008 |status=Complete }} == Class Templates == The concept behind class templates is simple; they are templates which are also classes. Unlike racial progressions, savage progressions and progressive templates however, class templates utilize the [[SRD:Hit Dice|HD]]-advancement mechanic that is used in order to [[SRD:Advancement (Creature Statistic)|advance]] monsters, in order to end up with a number of blank [[SRD:Hit Dice|Hit Dice]] that is comparable to the total effective [[SRD:Level Adjustment|Level Adjustment]] or [[SRD:Challenge Rating (Creature Statistic)|Challenge Rating]]. This way, the total power of the template component of a class template will be controlled, and backed up by the appropriate amount of [[SRD:Hit Dice|Hit Dice]]. Because of this, class templates have the same [[SRD:Hit Dice|Hit Dice]] to [[SRD:Challenge Rating (Creature Statistic)|challenge rating]] ratio as player character [[SRD:Classes|classes]]. === Assigning class templates === Class templates are meant to grant characters the specializations that their array of classes, or their occupation, requires. An effective example of a class template is therefore military training, where a prospective recruit gains a specialized skillset which lets him better function as a soldier. Class templates can exists for any occupation or specialization in which a character receives education or training, can be the result of diligent self-study, or might simply be a collection of racial, special or magical abilities gained as the character progresses. ==== [[SRD:Level Adjustment|Level Adjustment]] ==== In order to build a class template, either pick a pre-existing template you wish to have, or make a new template of your own. The benefits that the template features will become the class template's class features, and will be accrued as levels in the resulting class template is gained. Class templates do come with a predetermined set of restrictions. *A class template can only be taken at 1st level, because the templates are either inherited or rely on harsh training or diligent study. *A class template may not immediately grant larger bonuses on ability scores than the number of levels that the class template has. A class template with a total of 4 levels can grant a maximum bonus of +4 on any particular ability score. In case of a larger increase to an ability score, the character gains the maximum allotted bonus during the class template, and then gains the rest of the bonus after the completion of the class template, at a rate of +1 per two character levels. If for example the template imbedded in the aforementioned 4-level class template gives the character a +8 increase to his [[SRD:Strength|Strength]] score instead, that character gains +4 [[SRD:Strength|Strength]] throughout the class template progression, and gains +1 to his [[SRD:Strength|Strength]] score every two levels thereafter until he reaches +8 [[SRD:Strength|Strength]] at character level 12. ==== [[SRD:Hit Dice|Hit Dice]] ==== Hit dice are added in order to keep the effective character level of a character using this approach equal to that of the effective character level of a player character using normal [[SRD:Classes|classes]]. When the class template is finished, the amount of Hit Dice it grants will be equal to the sum of the Level Adjustment in the template and the effective CR of the Hit Dice. Hit Dice added to a template in order to create a class template are blank Hit Dice, granting only [[SRD:Base Attack Bonus|base attack bonus]], [[SRD:Saving Throw|saves]] and [[SRD:Skills|skill]] progression, but no extra traits or features innate to the type of HD. The relative CR increase per Hit Die is derived from the Table 'Improved Monster CR Increase' on page 294 of the [[Monster Manual]]. Possible Hit Dice choices are listed below. {| class="d20" |- {{#vardefine:odd|0}} ! class="left" | [[SRD:Hit Dice|HD]] || [[SRD:Base Attack Bonus|BAB]] || [[SRD:Saving Throw|Saves]] || [[SRD:Skills|Skills]] || Number of [[SRD:Hit Dice|HD]]<br>per [[SRD:Challenge Rating (Creature Statistic)|CR]] |- | class="left" | '''d6''' ([[SRD:Fey Type|fey]] or spellcaster) || class="left" | ½×HD || class="left" | Good [[SRD:Saving Throw#Reflex|Ref]] and [[SRD:Saving Throw#Will|Will]] || class="left" | 6 + [[SRD:Intelligence|Int]] mod || 4 |- | class="left" | '''d6''' ([[SRD:Rogue|rogue]] or skill focused) || class="left" | ¾×HD || class="left" | Good [[SRD:Saving Throw#Reflex|Ref]] || class="left" | 8 + [[SRD:Intelligence|Int]] mod || 3 |- | class="left" | '''d8''' ([[SRD:Humanoid Type|humanoid]]<sup>1</sup>) || class="left" | ¾×HD || class="left" | Any one good || class="left" | 2 + [[SRD:Intelligence|Int]] mod || 4 |- | class="left" | '''d8''' (dire [[SRD:Animal Type|animal]]) || class="left" | ¾×HD || class="left" | All good || class="left" | 2 + [[SRD:Intelligence|Int]] mod || 3 |- | class="left" | '''d8''' ([[SRD:Outsider Type|outsider]]<sup>2</sup>) || class="left" | HD || class="left" | All good || class="left" | 8 + [[SRD:Intelligence|Int]] mod || 2 |- | class="left" | '''d10''' ([[SRD:Magical Beast|magical beast]] or combat focused) || class="left" | HD || class="left" | Good [[SRD:Saving Throw#Fort|Fort]] and [[SRD:Saving Throw#Ref|Ref]] || class="left" | 2 + [[SRD:Intelligence|Int]] mod || 3 |- | class="left" | '''d12''' ([[SRD:Dragon Type|dragon]]) || class="left" | HD || class="left" | All good || class="left" | 6 + [[SRD:Intelligence|Int]] mod || 2 |- | class="foot" colspan="5" | # Also [[SRD:Aberration Type|aberration]], [[SRD:Elemental Type|elemental]], [[SRD:Giant Type|giant]], [[SRD:Plant Type|plant]] and [[SRD:Vermin Type|vermin]]. # Can be used for any character or creature type. |} === Creating a Class Template === With the base outline of the class template established, the features of the template will be distributed evenly over the number of allotted [[SRD:Hit Dice|Hit Dice]]. === Example Class Template: [[SRD:Celestial Creature|Celestial Creature]] === Making a [[SRD:Celestial Creature|Celestial]] creature. '''Type:''' Inherited. Can only be taken at 1st level.<br> '''Alignment:''' Any [[SRD:Neutral Good|good]]<br> '''Template [[SRD:Level Adjustment|LA]]:''' +2 {| class="d20" {{#vardefine:odd|0}} |+ <div>{{Anchor|Table: Celestial Class Template}}</div> [[SRD:Hit Dice|Hit Die]]: d8 ([[SRD:Outsider Type|outsider]]) |- ! rowspan="2" | Level ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]] ! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s ! rowspan="2" | Special |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] |- |1st|| class="left" | +1 || +2 || +2 || +2 | class="left" | [[#Smite Evil|Smite Evil]], [[#Energy Resistance|Energy Resistance]] |- |2nd|| class="left" | +2 || +3 || +3 || +3 | class="left" | [[SRD:Darkvision|Darkvision]] 60 ft. |- |3rd|| class="left" | +3 || +3 || +3 || +3 | class="left" | [[#Spell Resistance|Spell Resistance]] |- |4th|| class="left" | +4 || +4 || +4 || +4 | class="left" | [[#Damage Reduction|Damage Reduction]] 5/magic |- |- class="noalt" | colspan="42" class="skill" | '''[[SRD:Class|Class]] Skills (8 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> [[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]),<br>[[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Gather Information Skill|Gather Information]]<br> ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (all skills taken<br>individually) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]),<br>[[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]). |} ==== Class Features ==== All of the following are class features of the Celestial class template. If the celestial creature has less than 3 [[SRD:Intelligence|Intelligence]], it immediately gains a [[SRD:Intelligence|Intelligence]] score of 3. '''{{Anchor|Smite Evil}} ([[SRD:Supernatural Ability|Su]]):''' Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its [[SRD:Hit Dice|HD]] (maximum of +20) against an [[SRD:Neutral Evil|evil]] foe. '''{{Anchor|Energy Resistance}}:''' A celestial creature has resistance 5 to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]] and [[SRD:Electricity Effect|electricity]]. A celestial creature's resistances increase to 10 once it has 8 or more [[SRD:Hit Dice|Hit Dice]]. '''Darkvision ([[SRD:Extraordinary Ability|Ex]]):''' At 2nd level, a celestial creature gains [[SRD:Darkvision|darkvision]] out to 60 ft. '''{{Anchor|Spell Resistance}}:''' At 3rd level, a celestial creature gains [[SRD:Spell Resistance|spell resistance]] 8. A celestial creature's [[SRD:Spell Resistance|spell resistance]] continues to grow, equal to the celestial creature's [[SRD:Hit Dice|HD]] + 5 (maximum 25). '''{{Anchor|Damage Reduction}}:''' At 4th level, a celestial creature gains [[SRD:Damage Reduction|DR]] 5/magic. A celestial creature's [[SRD:Damage Reduction|damage reduction]] becomes 10/magic once it has 12 or more [[SRD:Hit Dice|Hit Dice]]. ---- {{3.5e Others Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Other]] [[Category:User Sulacu]]
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