Dungeons and Dragons Wiki
Register
Advertisement
Created By
Eiji-kun (talk)
Date Created: 6-23-10
Status: Complete
Editing: Mechanical changes on Talk please.
Balance: Wizard

{{#set:Summary=Diviners supreme, the clairvoyant has eyes everywhere. Nowhere is safe from his prying gaze. |Length=10 |Minimum Level=5 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Arcane Spellcasting |Class Ability=Divine Spellcasting |Class Ability=Prepared Spellcasting |Class Ability=Spontaneous Spellcasting |Class Ability Progression=Partial }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Clairvoyant

I see you.

The clairvoyant sees all, and knows all. When illusions befuddle and sneaky types seek shelter, the clairvoyant knows. When enemies plot ambushes and the unexpected happens, the clairvoyant knows. The clairvoyant gains the ability to see beyond the mere range of his eyes, to see greater sights than his race permits, and to detect events, alerting him well in advance. Surrounded by eyes, the clairvoyant is hard to surprise.

Becoming a Clairvoyant

Entry Requirements
Skills: Spot 8 ranks, Spellcraft 4 ranks.
Feats: Alertness.
Spellcasting: Must know 3 divination spells, one which is at least 3rd level.
Special: Either Spell Focus Divination or Divination Specialization.
Table: The Clairvoyant

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +2 +2 Cloud of Eyes (1), Divination Knowledge, Reactive +1
2nd +1 +0 +3 +3 Scry Penetration, Low-Light Vision +1 level of existing spellcasting class
3rd +1 +1 +3 +3 Omnisight, Sky Eye +1 level of existing spellcasting class
4th +2 +1 +4 +4 Cloud of Eyes (2), Darkvision, Reactive +2 +1 level of existing spellcasting class
5th +2 +1 +4 +4 Evasion, Spontaneous Divination +1 level of existing spellcasting class
6th +3 +2 +5 +5 Improved Omnisight, Revealing Vision +1 level of existing spellcasting class
7th +3 +2 +5 +5 Cloud of Eyes (3), Reactive +3 +1 level of existing spellcasting class
8th +4 +2 +6 +6 X-Ray Vision +1 level of existing spellcasting class
9th +4 +3 +6 +6 Greater Omnisight +1 level of existing spellcasting class
10th +5 +3 +7 +7 Cloud of Eyes (4), Forewarning, Improved Evasion, Reactive +4 +1 level of existing spellcasting class

Class Skills (Skill Points::4 + Int modifier per level.
Appraise (Int), Concentration (Con), Craft (Int), Gather Information (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis) Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis),

Table: The Epic Clairvoyant
Level Special
11th +1 level of existing spellcasting class
12th +1 level of existing spellcasting class
13th Cloud of Eyes (5), Reactive +5, +1 level of existing spellcasting class
14th +1 level of existing spellcasting class
15th +1 level of existing spellcasting class
16th Cloud of Eyes (6), Reactive +6, +1 level of existing spellcasting class
17th +1 level of existing spellcasting class
18th +1 level of existing spellcasting class
19th Cloud of Eyes (7), Reactive +7, +1 level of existing spellcasting class
20th +1 level of existing spellcasting class

Class Features

All of the following are class features of the clairvoyant.

Spellcasting: At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a clairvoyant, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Cloud of Eyes (Su): X

Divination Knowledge: <-clas

Reactive (Su): X

Scry Penetration (Su): X

Low-Light Vision (Ex): X

Omnisight (Su): X

Sky Eye (Sp): X

Darkvision (Su): X

Evasion (Ex): X

Spontaneous Divination: X

Improved Omnisight (Su): X

Revealing Vision (Su): X

X-Ray Vision (Su): X

Greater Omnisight (Su): X

Forewarning (Su): X

Improved Evasion (Ex): X


Campaign Information

Playing a Clairvoyant

Combat: Clairvoyants are casters whose divination focus tends to utility, and yet they can still hold their own in combat, avoiding the dangers of sensory loss and being able to see what others might miss.

Advancement: Caster classes are always good for caster focused types like this. A clairvoyant is likely to have levels in Master SpecialistCM or Archmage.

Resources: Governments pay well for a good diviner, and clairvoyants make excellent spies for both outside threats and within.

Clairvoyants in the World

I see what you did there...

NPC Reactions: To NPCs they are merely spellcasters, until they find out that clairvoyant can see many things. To this, many NPCs grow uneasy at the thought that their privacy may be invaded merely by the presence of a clairvoyant, so most clairvoyants keep mum on the extent of their divinations.

Clairvoyant Lore

Characters with ranks in Knowledge Arcana can research clairvoyants to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Arcana
DC Result
10 Clairvoyants are accompanied by invisible magical sensors which can spy anywhere they please, or be left to moniter a situation.
15 Clairvoyants can see all around themselves as if they had eyes in the back of their head, making them difficult, or even impossible, to flank and sneak attack.
20 High level clairvoyants are even capable of seeing through solid rock, and predicting the future seconds in advance. They are never lost, and never surprised.
30 Those that reach this level of success can research particular clairvoyants, their whereabouts, motives, legends, and demenour.

Clairvoyants in the Game

Adaptation: One can give a racial or specific flare to the class by associating it with creatures of divination or eyes, such as a beholder-themed class, or a class focused on weirds and their sight beyond.

Sample Encounter: Recent attacks by the drow have been unusually accurate and precise, and it is believed to be the foul work of a diviner able to spy on others. Get to the bottom of this, without having your plans known before they even begin.

EL 15:



Back to Main Page3.5e HomebrewClassesPrestige Classes

Advertisement