Eiji-kun (talk) | |
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Date Created: | 6-23-10 |
Status: | Complete |
Editing: | Mechanical changes on Talk please. |
Balance: | Wizard |
{{#set:Summary=Diviners supreme, the clairvoyant has eyes everywhere. Nowhere is safe from his prying gaze. |Length=10 |Minimum Level=5 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Arcane Spellcasting |Class Ability=Divine Spellcasting |Class Ability=Prepared Spellcasting |Class Ability=Spontaneous Spellcasting |Class Ability Progression=Partial }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Clairvoyant
The clairvoyant sees all, and knows all. When illusions befuddle and sneaky types seek shelter, the clairvoyant knows. When enemies plot ambushes and the unexpected happens, the clairvoyant knows. The clairvoyant gains the ability to see beyond the mere range of his eyes, to see greater sights than his race permits, and to detect events, alerting him well in advance. Surrounded by eyes, the clairvoyant is hard to surprise.
Becoming a Clairvoyant
Skills: | Spot 8 ranks, Spellcraft 4 ranks. |
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Feats: | Alertness. |
Spellcasting: | Must know 3 divination spells, one which is at least 3rd level. |
Special: | Either Spell Focus Divination or Divination Specialization. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Cloud of Eyes (1), Divination Knowledge, Reactive +1 | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Scry Penetration, Low-Light Vision | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +3 | +3 | Omnisight, Sky Eye | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +4 | +4 | Cloud of Eyes (2), Darkvision, Reactive +2 | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +4 | +4 | Evasion, Spontaneous Divination | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +5 | +5 | Improved Omnisight, Revealing Vision | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +5 | +5 | Cloud of Eyes (3), Reactive +3 | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +6 | +6 | X-Ray Vision | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
9th | +4 | +3 | +6 | +6 | Greater Omnisight | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +7 | +7 | Cloud of Eyes (4), Forewarning, Improved Evasion, Reactive +4 | +1 level of existing spellcasting class | |||||||||||||||||||||||||||||||||||
Class Skills (Skill Points::4 + Int modifier per level. |
Level | Special |
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11th | +1 level of existing spellcasting class |
12th | +1 level of existing spellcasting class |
13th | Cloud of Eyes (5), Reactive +5, +1 level of existing spellcasting class |
14th | +1 level of existing spellcasting class |
15th | +1 level of existing spellcasting class |
16th | Cloud of Eyes (6), Reactive +6, +1 level of existing spellcasting class |
17th | +1 level of existing spellcasting class |
18th | +1 level of existing spellcasting class |
19th | Cloud of Eyes (7), Reactive +7, +1 level of existing spellcasting class |
20th | +1 level of existing spellcasting class |
Class Features
All of the following are class features of the clairvoyant.
Spellcasting: At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a clairvoyant, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Cloud of Eyes (Su): X
Divination Knowledge: <-clas
Reactive (Su): X
Scry Penetration (Su): X
Low-Light Vision (Ex): X
Omnisight (Su): X
Sky Eye (Sp): X
Darkvision (Su): X
Evasion (Ex): X
Spontaneous Divination: X
Improved Omnisight (Su): X
Revealing Vision (Su): X
X-Ray Vision (Su): X
Greater Omnisight (Su): X
Forewarning (Su): X
Improved Evasion (Ex): X
Campaign Information
Playing a Clairvoyant
Combat: Clairvoyants are casters whose divination focus tends to utility, and yet they can still hold their own in combat, avoiding the dangers of sensory loss and being able to see what others might miss.
Advancement: Caster classes are always good for caster focused types like this. A clairvoyant is likely to have levels in Master SpecialistCM or Archmage.
Resources: Governments pay well for a good diviner, and clairvoyants make excellent spies for both outside threats and within.
Clairvoyants in the World
NPC Reactions: To NPCs they are merely spellcasters, until they find out that clairvoyant can see many things. To this, many NPCs grow uneasy at the thought that their privacy may be invaded merely by the presence of a clairvoyant, so most clairvoyants keep mum on the extent of their divinations.
Clairvoyant Lore
Characters with ranks in Knowledge Arcana can research clairvoyants to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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10 | Clairvoyants are accompanied by invisible magical sensors which can spy anywhere they please, or be left to moniter a situation. |
15 | Clairvoyants can see all around themselves as if they had eyes in the back of their head, making them difficult, or even impossible, to flank and sneak attack. |
20 | High level clairvoyants are even capable of seeing through solid rock, and predicting the future seconds in advance. They are never lost, and never surprised. |
30 | Those that reach this level of success can research particular clairvoyants, their whereabouts, motives, legends, and demenour. |
Clairvoyants in the Game
Adaptation: One can give a racial or specific flare to the class by associating it with creatures of divination or eyes, such as a beholder-themed class, or a class focused on weirds and their sight beyond.
Sample Encounter: Recent attacks by the drow have been unusually accurate and precise, and it is believed to be the foul work of a diviner able to spy on others. Get to the bottom of this, without having your plans known before they even begin.
EL 15:
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