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'''At 8 HD''': Color (Ex): A chocobo chooses his color at level 8, gaining abilities according to his color as described here. The color selected cannot be changed under any circumstances except through a wish or miracle spell.
 
'''At 8 HD''': Color (Ex): A chocobo chooses his color at level 8, gaining abilities according to his color as described here. The color selected cannot be changed under any circumstances except through a wish or miracle spell.
   
''{{Anchor|Yellow}}''--[[Yellow Chocobo (3.5e Creature)#Choco Cure|Choco Cure]]<br/>
+
''{{Anchor|Yellow}}''--[[Yellow Chocobo (3.5e Monster)#Choco Cure|Choco Cure]]<br/>
''{{Anchor|Light Blue}}''--[[Light Blue Chocobo (3.5e Creature)#Shallow Water Walking|Shallow Water Walking]]<br/>
+
''{{Anchor|Light Blue}}''--[[Light Blue Chocobo (3.5e Monster)#Shallow Water Walking|Shallow Water Walking]]<br/>
''{{Anchor|Green}}''--[[Green Chocobo (3.5e Creature)#Low Mountain Climbing|Low Mountain Climbing]]<br/>
+
''{{Anchor|Green}}''--[[Green Chocobo (3.5e Monster)#Low Mountain Climbing|Low Mountain Climbing]]<br/>
''{{Anchor|Black}}''--[[Black Chocobo (3.5e Creature)#Shallow Water Walking|Shallow Water Walking]] and [[Black Chocobo (3.5e Creature)#Low Mountain Climbing|Low Mountain Climbing]]<br/>
+
''{{Anchor|Black}}''--[[Black Chocobo (3.5e Creature)#Shallow Water Walking|Shallow Water Walking]] and [[Black Chocobo (3.5e Monster)#Low Mountain Climbing|Low Mountain Climbing]]<br/>
''{{Anchor|Gold}}''--[[Gold Chocobo (3.5e Creature)#Choco Screech|Choco Screech]] and [[Gold Chocobo (3.5e Creature)#Choco Cure|Choco Cure]]--Special:the benefits of this are all gained two levels later than any other color<br/>
+
''{{Anchor|Gold}}''--[[Gold Chocobo (3.5e Creature)#Choco Screech|Choco Screech]] and [[Gold Chocobo (3.5e Monster)#Choco Cure|Choco Cure]]--Special:the benefits of this are all gained two levels later than any other color<br/>
   
 
'''At 10 HD''': Improved Color (Ex): A chocobo gains an additional benefit from their selected color as described here.
 
'''At 10 HD''': Improved Color (Ex): A chocobo gains an additional benefit from their selected color as described here.
   
''Yellow''--[[Yellow Chocobo (3.5e Creature)#Chocobuckle|Chocobuckle]]<br/>
+
''Yellow''--[[Yellow Chocobo (3.5e Monster)#Chocobuckle|Chocobuckle]]<br/>
''Light Blue''--[[Gold Chocobo (3.5e Creature)#Water Walking|Water Walking]]<br/>
+
''Light Blue''--[[Gold Chocobo (3.5e Monster)#Water Walking|Water Walking]]<br/>
''Green''--[[Gold Chocobo (3.5e Creature)#Mountain Climbing|Mountain Climbing]]<br/>
+
''Green''--[[Gold Chocobo (3.5e Monster)#Mountain Climbing|Mountain Climbing]]<br/>
 
''Black''--Nothing<br/>
 
''Black''--Nothing<br/>
''Gold''--[[Gold Chocobo (3.5e Creature)#Water Walking|Water Walking]] and [[Gold Chocobo (3.5e Creature)#Mountain Climbing|Mountain Climbing]]--Special:the benefits of this are all gained two levels later than any other color<br/>
+
''Gold''--[[Gold Chocobo (3.5e Creature)#Water Walking|Water Walking]] and [[Gold Chocobo (3.5e Monster)#Mountain Climbing|Mountain Climbing]]--Special:the benefits of this are all gained two levels later than any other color<br/>
   
 
==Vital Statistics==
 
==Vital Statistics==

Revision as of 19:28, 16 January 2010

Created By
Valentine the Rogue (talk)
Date Created: 00:18, 12 February 2009 (MST)
Status: In progress
Editing: Please feel free to edit constructively!
Rating:

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Chocobos

Before playing a chocobo as a character, you should read the Playing Chocobos variant rule, to understand better how to play a chocobo as a player character in a campaign

Personality

Chocobos are friendly and often helpful. They defend themselves when attacked, but otherwise are docile. Adventuring Chocobos are usually questing to assist others.

Physical Description

Chocobos are large creatures, weighing about 300 to 400 pounds and are usually 8 to 9 and a half feet tall. They begin life will drab practically colorless feathers, but molt and gain newly colored feather when they mature. Their eyes begin the same way and then change color to match their feathers.

Relations

While most chocobos are mounts or wild animal, adventuring chocobos are no one's servant, though they are helpful to almost anyone they meet.

Alignment

Usually neutral, but often good. Chocobos are of an even temperament with an inclination for morality.

Lands

Chocobos can live anywhere, but enjoy grasslands, mountains, forests, cliffsides, and coasts the best. Any place they can find an abundance of wild greens growing is especially favorable and often have communities form around them.

Religion

Chocobos worship the Fat Chocobo.

Language

Wark is the language of chocobos, written in the Chocobese alphabet.

Names

Chocobos are named or are named by their trainers or owners or by their parents in wark.

Racial Traits

  • +2 Dexterity, +2 Constitution, −4 Intelligence, +2 Wisdom, −2 Charisma:
  • Animal: Chocobos are large, intelligent avians.
  • Large: As large creatures, chocobos have –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Chocobos base land speed is 60 ft.
  • Natural attacks: 1 Beak 1d8 (primary weapon), 2 Claws 1d6 each, 2 Wings 1d4 each
  • Flightless: A chocobo cannot fly, despite its wings. They serve only to assist in balance while running and support while jumping.
  • Low-light Vision
  • Chocobo Jump (Ex): Chocobos are great at jumping, using their strong legs and wings to optimal effect. Because of this, chocobos gain a bonus on jump checks equal to one third of their HD (minimum 1). Chocobos may use their Dexterity modifier on jump checks instead of Strength.
  • Automatic Languages: Wark.
  • Favored Class: Any.

Scaling

At 1 HD: All racial traits shown above.

At 5 HD: Chocobo Run (Ex): A chocobo is treated as having the Run feat. Chocobo's strong, tough legs, and gripping, scaled feet are prefect for traveling. A chocobo can travel without penalty over any solid, non-damaging surface without needing to make a balance or tumble check. Also, a Chocobo can sprint for short periods of time. It may move at twice its base land speed for one round every five minutes. This stacks with the effect of the Run feat, allowing a chocobo to move 480 feet in a single round.

At 8 HD: Color (Ex): A chocobo chooses his color at level 8, gaining abilities according to his color as described here. The color selected cannot be changed under any circumstances except through a wish or miracle spell.

Yellow--Choco Cure
Light Blue--Shallow Water Walking
Green--Low Mountain Climbing
Black--Shallow Water Walking and Low Mountain Climbing
Gold--Choco Screech and Choco Cure--Special:the benefits of this are all gained two levels later than any other color

At 10 HD: Improved Color (Ex): A chocobo gains an additional benefit from their selected color as described here.

Yellow--Chocobuckle
Light Blue--Water Walking
Green--Mountain Climbing
Black--Nothing
Gold--Water Walking and Mountain Climbing--Special:the benefits of this are all gained two levels later than any other color

Vital Statistics

Table: Chocobos Random Starting Ages
Adulthood Simple Moderate Complex
2 years +2d4 +3d6 +4d8
Table: Chocobos Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
15 years 25 years 35 years +2d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Chocobos Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 9' 2" +2d10 315 lb. × (2d6) lb.
Female 8' 11" +2d8 320 lb. × (2d4) lb.


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