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|feats=[[SRD:Alertness|Alertness]], [[SRD:Dodge|Dodge]]<sup>B</sup>, [[SRD:Flyby Attack|Fly-By Attack]]<sup>B</sup>, [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Improved Flyby Attack|Improved Fly-By Attack]]<sup>B</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]]<sup>B</sup>, [[SRD:Toughness|Toughness]]
 
|feats=[[SRD:Alertness|Alertness]], [[SRD:Dodge|Dodge]]<sup>B</sup>, [[SRD:Flyby Attack|Fly-By Attack]]<sup>B</sup>, [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Improved Flyby Attack|Improved Fly-By Attack]]<sup>B</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Mobility|Mobility]]<sup>B</sup>, [[SRD:Toughness|Toughness]]
 
|env=Caves and subterranean crevices
 
|env=Caves and subterranean crevices
|org=Solitary, cluster (1 chiropteryx and 3-6 [[SRD:Dire Bat|dire bats]]) or conclave (2-4 chiropteryx plus 1 advanced chiropteryx)
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|org=Solitary, cluster (1 chiropteryx and 3-6 [[SRD:Dire Bat|dire bats]]) or conclave (2-5 chiropteryx, one of which has at least 15 [[SRD:Hit Dice|HD]])
 
|cr=10
 
|cr=10
 
|treas=None
 
|treas=None
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'''{{Anchor|Sanguine Bond}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Whenever a chiropteryx draws and tastes the blood of a particular creature, it establishes a strong connection to that creature. From the moment of injury onwards, the chiropteryx is completely aware of that creature's condition and location as per the ''[[SRD:Status|status]]'' spell as long as the chiropteryx and the creature are on the same plane of existence. This connection persists even if the chiropteryx' [[#Blood Drain|blood drain]] is countered and restored, and only disappears upon the chiropteryx' death. After tasting particularly tasty blood, a chiropteryx may actively pursue such a surviving victim wherever they go in attempts to gorge upon them once more.
 
'''{{Anchor|Sanguine Bond}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Whenever a chiropteryx draws and tastes the blood of a particular creature, it establishes a strong connection to that creature. From the moment of injury onwards, the chiropteryx is completely aware of that creature's condition and location as per the ''[[SRD:Status|status]]'' spell as long as the chiropteryx and the creature are on the same plane of existence. This connection persists even if the chiropteryx' [[#Blood Drain|blood drain]] is countered and restored, and only disappears upon the chiropteryx' death. After tasting particularly tasty blood, a chiropteryx may actively pursue such a surviving victim wherever they go in attempts to gorge upon them once more.
   
'''[[SRD:Special Abilities Overview#Spell-Like|{{Anchor|Spell-Like Abilities}}]]:''' At will—''[[SRD:Darkness|darkness]]'', ''[[SRD:Death Knell|death knell]]'' (DC 17), ''[[SRD:Silence|silence]]'' (DC 17), ''[[SRD:Vampiric Touch|vampiric touch]]''; 3/day—''permanent [[SRD:Exhausted|exhaustion]]'' (counts as [[SRD:Bestow Curse|bestow curse]]) (DC 19). [[SRD:Caster Level|Caster level]] 10th. Save DCs are [[SRD:Charisma|Charisma]]-based.
+
'''[[SRD:Special Abilities Overview#Spell-Like|{{Anchor|Spell-Like Abilities}}]]:''' At will—''[[SRD:Darkness|darkness]]'', ''[[SRD:Death Knell|death knell]]'' (DC 17), ''[[SRD:Silence|silence]]'' (DC 17), ''[[SRD:Vampiric Touch|vampiric touch]]''; 3/day—''permanent [[SRD:Exhausted|exhaustion]]'' (counts as [[SRD:Bestow Curse|''bestow curse'']]) (DC 19). [[SRD:Caster Level|Caster level]] 10th. Save DCs are [[SRD:Charisma|Charisma]]-based.
   
 
'''Skills:''' Chiropteryx have a +8 racial bonus to [[SRD:Hide Skill|Hide]] and [[SRD:Move Silently Skill|Move Silently]] checks.
 
'''Skills:''' Chiropteryx have a +8 racial bonus to [[SRD:Hide Skill|Hide]] and [[SRD:Move Silently Skill|Move Silently]] checks.

Revision as of 22:20, 10 December 2009

Created By
Sulacu (talk)
Date Created: December 10, 2009
Status: Complete, save for the pic.
Editing: Please feel free to edit constructively!

Template:Creature Table

Chiropteryx, also known as 'vampire bat', is a supernatural chiropteran species of vespertiliae that feasts on the blood of the living to sustain itself. Bigger than a human when standing up on its feet with dark, leathery wings that wreathe around its body like a grotesque cloak, these lethal predators glide through the darkness without a hint of sound.

Chiropteryx stand around 7 feet tall from head to feet, with a wingspan of between 20 to 25 feet. Although lesser in bulk than their suspected closest relative, the dire bat, their wings are both larger and faster, and their ability to hunt and kill verges on the supernatural. Despite the size of their wings, they can retract them very close to their bodies midflight to clear narrow spaces without impeding speed or maneuverability.

Combat

A vampire bat prefers to hunt with cunning and patience instead of direct confrontation. Easily smart enough to lay ambushes and wise enough to wait for the opportune moments to strike, they dive in to attack their prey when they least suspect it only to immediately disappear again into the darkness afterwards. Exercising this ingrained sense of sadism, chiropteryx like to whittle down their victims' strength in an exhausting game of cat and mice before finally swooping in for the kill.

Using their intelligence, highly honed senses and preditorial instincts, a chiropteryx is more than able of setting traps, often involving blocking off the entrance leading to their lair to ensure that their prey is left at their mercy. From thence on, every bite drains the victim's blood and weakens them bit by bit until the curtain closes.

Most of the time, vampire bats are solitary hunters, but they will occasionally unify under the leadership of a particularly powerful exemplar of their race (usually advanced to at least 15 HD). Such a gathering is often referred to as a conclave.

Blood Drain (Su): When a chiropteryx damages a creature with its bite attack, it automatically drains 1d6 points of Constitution. Blood lost from a chiropteryx bite cannot be naturally replenished, and the wound cannot be naturally healed (although the hit points lost may be recovered). This is ability drain and is permanent until restored.

Deathwatch (Su): A chiropteryx can determine the physical condition of any living or dead creature or unliving object within the range of its blindsight. This functions as the deathwatch spell, except that the chiropteryx can accurately gauge the amount of health and Constitution any living creature has left. As this ability is supernatural, spells and effects that block magical scrying do not block a chiropteryx' deathwatch ability, but an antimagic field does.

Improved Evasion (Ex): Whenever a chiropteryx is subject to a spell or effect that allows a Reflex save for half damage, it takes no damage on a successful save, and only half damage on a failed save.

Light Weakness (Ex): When exposed to sources of bright light, a chiropteryx may be rebuked or even physically harmed. It takes double damage from any damage dealing spell with the Light descriptor and upon exposed to such forces or within the area of a light spell or effect, it becomes sickened and must make a Fortitude save or be nauseated for as long as it remains within the light source.

Cantrips such as light are too weak to affect a chiropteryx.

Uncanny Dodge (Ex): A chiropteryx retains its Dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker. However, it still loses its Dexterity bonus to AC if immobilized.

Sanguine Bond (Ex): Whenever a chiropteryx draws and tastes the blood of a particular creature, it establishes a strong connection to that creature. From the moment of injury onwards, the chiropteryx is completely aware of that creature's condition and location as per the status spell as long as the chiropteryx and the creature are on the same plane of existence. This connection persists even if the chiropteryx' blood drain is countered and restored, and only disappears upon the chiropteryx' death. After tasting particularly tasty blood, a chiropteryx may actively pursue such a surviving victim wherever they go in attempts to gorge upon them once more.

Spell-Like Abilities: At will—darkness, death knell (DC 17), silence (DC 17), vampiric touch; 3/day—permanent exhaustion (counts as bestow curse) (DC 19). Caster level 10th. Save DCs are Charisma-based.

Skills: Chiropteryx have a +8 racial bonus to Hide and Move Silently checks.



Template:3.5e Creatures CR 10 Breadcrumb