Chill Bones (3.5e Maneuver)
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| IGTN (talk) | |
|---|---|
| Date Created: | 7/18/2010 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
| Balance: | Rogue |
{{#set:Summary=Attack induces cold vulnerability }} {{#set:Discipline=Eternal Glacier|Type=Strike}}
| Eternal Glacier (Strike) [{{#arraymap: Cold|, |x|Descriptor::x}}] | |
| Level: | Level::3 |
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| Prerequisite: | One Eternal Glacier maneuver |
| Initiation Action: | Standard |
| Range: | Melee attack |
| Target: | One creature |
| Duration: | One minute |
| Saving Throw: | Fortitude Negates |
You bring the might of the glacier to bear on your opponent, cutting a path for bonechilling cold.
When you initiate this maneuver, make a melee attack. If it hits, it does normal damage and the target must make a fortitude save (DC 13 + your Constitution modifier) or gain Cold Vulnerability for the maneuver's duration. If they already have Cold Vulnerability, they take 50% more base cold damage. Cold-immune creatures instead take half of base damage from cold for the maneuver's duration (instead of being immune or vulnerable). This maneuver is a supernatural ability.
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