|Editing:||Spelling and Grammar only|
|Hit Dice:||2d10+2 (13 hp)|
|Initiative:||+1 (+1 Dex)|
|Speed:||20 ft., climb 10 ft.|
|Armor Class:||14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13|
|Attack:||Slam +1 melee (1d6-2) or Leaf Blade +4 ranged (1d8-2)|
|Full Attack:||Slam +1 melee (1d6-2) or Leaf Blade +4 ranged (1d8-2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Leaf Blades|
|Special Qualities:||Blindsight 30 ft., Resistance to Electricity 10, Scent, Spell Resistance 10|
|Saves:||Fort +4, Ref +1, Will +1|
|Abilities:||Str 7, Dex 13, Con 12, Int 10, Wis 13, Cha 10|
|Skills:||Climb +11, Survival +6|
|Feats:||Point Blank ShotB, Rapid ShotB, Precise Shot|
|Advancement:||3-4 HD (Small), 5-6 HD (Medium)|
Chikorita are pleasant smelling and opinionated plant creatures. They have a large and very sensitive leaf on their head. With it they can sense heat and cold, light and dark, moist and dry. Chikorita have pointy leaves which continuously grow out of their necks, they can hurl these at people and do all the time.
Chikorita prefer to fight from a distance, when possible.
Leaf Blades (Ex): A Chikorita can hurl its knife-sharp leaves as thrown weapons with a range increment of 30 ft.
Blindsight (Ex): Chikorita can feel perturbations in temperature and humidity. They have Blindsight out to 30 feet, and do not normally have to make Spot or Listen checks to detect or target creatures within that area. A Chikorita cannot detect creatures which generate no heat and have an indifferent humidity, and as such must rely upon normal senses to target most Undead and Constructs (unless they are specifically temperature dependent or have a noticeable liquid content - such as a Fire Golem, or a Spawn of Kyuss).
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