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Charmeleon (3.5e Monster)

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Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/3/2010
Status: Complete
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005Charmeleon

Charmeleon from Fire Red/Leaf Green

Charmeleon
Size/Type: Small Magical Beast (Fire)
Hit Dice: 7d10 (39 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft.
Armor Class: 18 (+1 size, +4 natural, +3 Dex), touch 14, flat-footed 15
Base Attack/Grapple: +7/+6
Attack: Claw +11 (1d4+3/18-20)
Full Attack: Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flamethrower, Slash
Special Qualities:
Saves: Fort +5, Ref +8, Will +2
Abilities: Str 16, Dex 16, Con 11, Int 9, Wis 10, Cha 16
Skills: Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12
Feats: Dodge, Improved Trip, Improved Initiative
Environment: Any land
Organization: Usually solitary
Challenge Rating: 5
Treasure: Standard.
Alignment: Usually Chaotic
Advancement: 8-11 HD (Small), 12-15 HD (Medium)
Level Adjustment:


Description::This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.

Combat Edit

Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.

Slash: A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.

Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.


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