''This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.''
+
''[[Description::This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.]]''
=== Combat ===
=== Combat ===
−
'''Flamethrower ([[Su]]):''' Charmeleons have stronger breath weapons than their [[Charmander (3.5 Monster)|younger cousins]]. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.
+
'''{{Anchor|Flamethrower}} ([[Su]]):''' Charmeleons have stronger breath weapons than their [[Charmander (3.5e Monster)|younger cousins]]. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.
−
'''Slash:''' A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.
+
'''{{Anchor|Slash}}:''' A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.
'''Skills:''' Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
'''Skills:''' Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.
Slash: A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.
Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
Legal Disclaimer
This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.