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(Created page with '__NOTOC__ {{author |adopter=Quantumboost |author_name=FrankTrollman |date_created=3/3/2010 |status=Complete |editing=Spelling and Grammar only }} {{3.5e Monster Classic |monster…')
 
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|adopter=Quantumboost
 
|adopter=Quantumboost
 
|author_name=FrankTrollman
 
|author_name=FrankTrollman
|date_created=3/3/2010
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|date_adopted=3/3/2010
 
|status=Complete
 
|status=Complete
 
|editing=Spelling and Grammar only
 
|editing=Spelling and Grammar only
 
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[[File:005Charmeleon.png|thumb|250px|right|Charmeleon from Fire Red/Leaf Green]]
   
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic
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|size=Small |type=Magical Beast |subtypes=Fire
 
|size=Small |type=Magical Beast |subtypes=Fire
 
|hd=7d10 |hp=39
 
|hd=7d10 |hp=39
|init=+3 (+3 Dex)
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|init=+7 (+3 Dex, +4 Improved Initiative)
 
|speed=30 ft.
 
|speed=30 ft.
 
|ac=18 (+1 size, +4 natural, +3 Dex) |touch=14 |flat=15
 
|ac=18 (+1 size, +4 natural, +3 Dex) |touch=14 |flat=15
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|full_at=Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2)
 
|full_at=Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2)
 
|space=5 ft. |reach=5 ft.
 
|space=5 ft. |reach=5 ft.
|sa=Flamethrower, slash
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|sa=[[#Flamethrower|Flamethrower]], [[#Slash|Slash]]
 
|fort=+5 |ref=+8 |will=+2
 
|fort=+5 |ref=+8 |will=+2
 
|str=16 |dex=16 |con=11 |int=9 |wis=10 |cha=16
 
|str=16 |dex=16 |con=11 |int=9 |wis=10 |cha=16
 
|skills=Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12
 
|skills=Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12
|feats=Dodge, Improved Trip
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|feats=[[SRD:Dodge|Dodge]], [[SRD:Improved Trip|Improved Trip]], [[SRD:Improved Initiative|Improved Initiative]]
 
|env=Any land
 
|env=Any land
 
|org=Usually solitary
 
|org=Usually solitary
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''This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.''
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''[[Description::This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.]]''
   
 
=== Combat ===
 
=== Combat ===
   
'''Flamethrower ([[Su]]):''' Charmeleons have stronger breath weapons than their [[Charmander (3.5 Monster)|younger cousins]]. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.
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'''{{Anchor|Flamethrower}} ([[Su]]):''' Charmeleons have stronger breath weapons than their [[Charmander (3.5e Monster)|younger cousins]]. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.
   
'''Slash:''' A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.
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'''{{Anchor|Slash}}:''' A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.
   
 
'''Skills:''' Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
 
'''Skills:''' Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
   
 
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{{Copyright Disclaimer}}
 
{{3.5e Monsters Breadcrumb}}
 
{{3.5e Monsters Breadcrumb}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]

Latest revision as of 02:02, 28 March 2010

Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/3/2010
Status: Complete
Editing: Spelling and Grammar only
005Charmeleon

Charmeleon from Fire Red/Leaf Green

Charmeleon
Size/Type: Small Magical Beast (Fire)
Hit Dice: 7d10 (39 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft.
Armor Class: 18 (+1 size, +4 natural, +3 Dex), touch 14, flat-footed 15
Base Attack/Grapple: +7/+6
Attack: Claw +11 (1d4+3/18-20)
Full Attack: Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flamethrower, Slash
Special Qualities:
Saves: Fort +5, Ref +8, Will +2
Abilities: Str 16, Dex 16, Con 11, Int 9, Wis 10, Cha 16
Skills: Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12
Feats: Dodge, Improved Trip, Improved Initiative
Environment: Any land
Organization: Usually solitary
Challenge Rating: 5
Treasure: Standard.
Alignment: Usually Chaotic
Advancement: 8-11 HD (Small), 12-15 HD (Medium)
Level Adjustment:


Description::This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.

Combat[]

Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.

Slash: A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.

Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.


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