Quantumboost (talk | contribs) (Created page with '__NOTOC__ {{author |adopter=Quantumboost |author_name=FrankTrollman |date_created=3/3/2010 |status=Complete |editing=Spelling and Grammar only }} {{3.5e Monster Classic |monster…') |
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|adopter=Quantumboost |
|adopter=Quantumboost |
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|author_name=FrankTrollman |
|author_name=FrankTrollman |
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+ | |date_adopted=3/3/2010 |
|status=Complete |
|status=Complete |
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|editing=Spelling and Grammar only |
|editing=Spelling and Grammar only |
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}} |
}} |
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+ | [[File:005Charmeleon.png|thumb|250px|right|Charmeleon from Fire Red/Leaf Green]] |
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{{3.5e Monster Classic |
{{3.5e Monster Classic |
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|size=Small |type=Magical Beast |subtypes=Fire |
|size=Small |type=Magical Beast |subtypes=Fire |
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|hd=7d10 |hp=39 |
|hd=7d10 |hp=39 |
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− | |init=+ |
+ | |init=+7 (+3 Dex, +4 Improved Initiative) |
|speed=30 ft. |
|speed=30 ft. |
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|ac=18 (+1 size, +4 natural, +3 Dex) |touch=14 |flat=15 |
|ac=18 (+1 size, +4 natural, +3 Dex) |touch=14 |flat=15 |
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|full_at=Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2) |
|full_at=Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2) |
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|space=5 ft. |reach=5 ft. |
|space=5 ft. |reach=5 ft. |
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− | |sa=Flamethrower, |
+ | |sa=[[#Flamethrower|Flamethrower]], [[#Slash|Slash]] |
|fort=+5 |ref=+8 |will=+2 |
|fort=+5 |ref=+8 |will=+2 |
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|str=16 |dex=16 |con=11 |int=9 |wis=10 |cha=16 |
|str=16 |dex=16 |con=11 |int=9 |wis=10 |cha=16 |
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|skills=Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12 |
|skills=Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12 |
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− | |feats=Dodge, Improved Trip |
+ | |feats=[[SRD:Dodge|Dodge]], [[SRD:Improved Trip|Improved Trip]], [[SRD:Improved Initiative|Improved Initiative]] |
|env=Any land |
|env=Any land |
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|org=Usually solitary |
|org=Usually solitary |
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− | ''This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.'' |
+ | ''[[Description::This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.]]'' |
=== Combat === |
=== Combat === |
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− | '''Flamethrower ([[Su]]):''' Charmeleons have stronger breath weapons than their [[Charmander (3. |
+ | '''{{Anchor|Flamethrower}} ([[Su]]):''' Charmeleons have stronger breath weapons than their [[Charmander (3.5e Monster)|younger cousins]]. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16. |
− | '''Slash:''' A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons. |
+ | '''{{Anchor|Slash}}:''' A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons. |
'''Skills:''' Charmeleons get a +2 Racial bonus to Craft checks that involve metal. |
'''Skills:''' Charmeleons get a +2 Racial bonus to Craft checks that involve metal. |
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+ | {{Copyright Disclaimer}} |
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{{3.5e Monsters Breadcrumb}} |
{{3.5e Monsters Breadcrumb}} |
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[[Category:3.5e]] |
[[Category:3.5e]] |
Latest revision as of 02:02, 28 March 2010
Quantumboost (talk) | |
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Original Creator: | FrankTrollman |
Date Adopted: | 3/3/2010 |
Status: | Complete |
Editing: | Spelling and Grammar only |
Charmeleon | |
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Size/Type: | Small Magical Beast (Fire) |
Hit Dice: | 7d10 (39 hp) |
Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
Speed: | 30 ft. |
Armor Class: | 18 (+1 size, +4 natural, +3 Dex), touch 14, flat-footed 15 |
Base Attack/Grapple: | +7/+6 |
Attack: | Claw +11 (1d4+3/18-20) |
Full Attack: | Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Flamethrower, Slash |
Special Qualities: | — |
Saves: | Fort +5, Ref +8, Will +2 |
Abilities: | Str 16, Dex 16, Con 11, Int 9, Wis 10, Cha 16 |
Skills: | Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12 |
Feats: | Dodge, Improved Trip, Improved Initiative |
Environment: | Any land |
Organization: | Usually solitary |
Challenge Rating: | 5 |
Treasure: | Standard. |
Alignment: | Usually Chaotic |
Advancement: | 8-11 HD (Small), 12-15 HD (Medium) |
Level Adjustment: | — |
Description::This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.
Combat[]
Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.
Slash: A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.
Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
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