Charmeleon (3.5e Monster)
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| Quantumboost (talk) | |
|---|---|
| Original Creator: | FrankTrollman |
| Date Adopted: | 3/3/2010 |
| Status: | Complete |
| Editing: | Spelling and Grammar only |

Added by Quantumboost| Charmeleon | |
|---|---|
| Size/Type: | Small Magical Beast (Fire) |
| Hit Dice: | 7d10 (39 hp) |
| Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
| Speed: | 30 ft. |
| Armor Class: | 18 (+1 size, +4 natural, +3 Dex), touch 14, flat-footed 15 |
| Base Attack/Grapple: | +7/+6 |
| Attack: | Claw +11 (1d4+3/18-20) |
| Full Attack: | Claws +11/+6 melee (1d4+3/19-20) and Bite +6 melee (1d4+2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Flamethrower, Slash |
| Special Qualities: | — |
| Saves: | Fort +5, Ref +8, Will +2 |
| Abilities: | Str 16, Dex 16, Con 11, Int 9, Wis 10, Cha 16 |
| Skills: | Craft (Blacksmithing) +12, Balance +12, Intimidate +13, Escape Artist +12 |
| Feats: | Dodge, Improved Trip, Improved Initiative |
| Environment: | Any land |
| Organization: | Usually solitary |
| Challenge Rating: | 5 |
| Treasure: | Standard. |
| Alignment: | Usually Chaotic |
| Advancement: | 8-11 HD (Small), 12-15 HD (Medium) |
| Level Adjustment: | — |
Combat
Edit
Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.
Slash: A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons.
Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
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