Charmander (3.5e Monster)
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Revision as of 02:02, March 28, 2010 by Quantumboost (Talk | contribs)
| Quantumboost (talk) | |
|---|---|
| Original Creator: | FrankTrollman |
| Date Adopted: | 3/3/2010 |
| Status: | Complete |
| Editing: | Spelling and grammar only. |

Added by Quantumboost| Charmander | |
|---|---|
| Size/Type: | Tiny Magical Beast (Fire) |
| Hit Dice: | 1d10+1 (6 hp) |
| Initiative: | +1 (+1 Dex) |
| Speed: | 20 ft. |
| Armor Class: | 15 (+2 size, +2 natural, +1 Dex), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +1/-5 |
| Attack: | Claw +3 melee (1d3+2) |
| Full Attack: | Claw +3 melee (1d3+2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Ember |
| Special Qualities: | Fire Subtype |
| Saves: | Fort +2, Ref +3, Will +0 |
| Abilities: | Str 14, Dex 13, Con 11, Int 7, Wis 10, Cha 14 |
| Skills: | Craft (Blacksmithing) +6, Balance +5, Intimidate +6, Escape Artist +5. |
| Feats: | Dodge |
| Environment: | Any land |
| Organization: | Usually Solitary |
| Challenge Rating: | 1/2 |
| Treasure: | Standard |
| Alignment: | Usually chaotic. |
| Advancement: | HD 2-4 (Tiny), 5-6 (Small) |
| Level Adjustment: | — |
Combat
Edit
Ember (Su): Charmanders have a very minor breath weapon; they can breathe fire. A Charmander's ember attack strikes in a 10 ft. line and deals d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful reflex save DC 10 + Charmander's Charisma modifier + ½ Charmander's Hit Dice. Charmander may not use Ember for 1d4+1 rounds after having used it. The Sample Charmander's Ember attack inflicts 1d6+3 fire damage with a save DC of 12.
Skills: Charmanders get a +2 Racial bonus to Craft checks that involve metal.
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