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|Editing:||Spelling and grammar only.|
|Size/Type:||Tiny Magical Beast (Fire)|
|Hit Dice:||1d10+1 (6 hp)|
|Initiative:||+1 (+1 Dex)|
|Armor Class:||15 (+2 size, +2 natural, +1 Dex), touch 13, flat-footed 14|
|Attack:||Claw +3 melee (1d3+2)|
|Full Attack:||Claw +3 melee (1d3+2)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Fire Subtype|
|Saves:||Fort +2, Ref +3, Will +0|
|Abilities:||Str 14, Dex 13, Con 11, Int 7, Wis 10, Cha 14|
|Skills:||Craft (Blacksmithing) +6, Balance +5, Intimidate +6, Escape Artist +5.|
|Advancement:||HD 2-4 (Tiny), 5-6 (Small)|
Ember (Su): Charmanders have a very minor breath weapon; they can breathe fire. A Charmander's ember attack strikes in a 10 ft. line and deals d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful reflex save DC 10 + Charmander's Charisma modifier + ½ Charmander's Hit Dice. Charmander may not use Ember for 1d4+1 rounds after having used it. The Sample Charmander's Ember attack inflicts 1d6+3 fire damage with a save DC of 12.
Skills: Charmanders get a +2 Racial bonus to Craft checks that involve metal.
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