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Revision as of 06:06, 4 March 2010

Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Created: 3/3/2010
Status: Complete
Editing: Spelling and Grammar only


Charizard
Size/Type: Medium Magical Beast (Fire)
Hit Dice: 14d10+14 (91 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 60 ft. (average)
Armor Class: 22 (+8 natural, +4 Dex), touch 14, flat-footed 18
Base Attack/Grapple: +14/+19
Attack: Slam +19 melee (1d6+7/18-20)
Full Attack: Slam +20/+15/+10 melee (1d6+7/18-20) and Bite +14 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flamethrower, frightful presence, slash
Special Qualities:
Saves: Fort +10, Ref +13, Will +4
Abilities: Str 20, Dex 18, Con 12, Int 9, Wis 10, Cha 18
Skills: Craft (Blacksmithing) +16, Balance +18, Intimidate +18, Escape Artist +18
Feats: Dodge, Improved Trip, Weapon Focus (Claw), Weapon Specialization (Claw), Improved Initiative
Environment: Any land
Organization: Usually solitary
Challenge Rating: 11
Treasure: Standard
Alignment: Usually chaotic
Advancement: 15-21 HD (Medium), 22-28 HD (Large)
Level Adjustment:


Like a small dragon, the reptilian figure dives down on its wings, letting out a gout of fire from its mouth. It lands before you, a cruel sneer pasted across its maw.

Combat

Flamethrower (Su): Charizards' breath weapons are even stronger than those of Charmeleons. A Charizard's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Charizard's charisma modifier + ½ Charizard's Hit Dice. Charizard may not use Flamethrower for d4 +1 rounds after having used it. The Sample Charizard's Flamethrower attack inflicts 14d6 fire damage with a save DC of 21.

'Slash: A Charizard's claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic silver weapons.

Frightful Presence (Ex): By taking a standard action, a Charizard may attempt to unsettle his opponent for an edge in combat. This ability affects only opponents with fewer Hit Dice than the Charizard has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ Charizard's HD + Charizard's Cha modifier). An opponent that succeeds on the saving throw is immune to that same Charizard's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. The sample Charizard's frightful presence has a save DC of 21.

Skills: Charizards get a +2 Racial bonus to Craft checks that involve metal.


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