|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast (Good)|
|Hit Dice:||6d10+12 (45 hp hp)|
|Initiative:||+0 (+0 Dex)|
|Armor Class:||17 (+0 dexterity, +7 natural),, touch 10, flat-footed 17|
|Attack:||Slam +6 melee (1d4)|
|Full Attack:||Slam +6 melee (1d4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Sweet Kiss, Egg Bomb, Fling|
|Special Qualities:||Natural Cure, Egg Move, Softboiled|
|Saves:||Fort +6, Ref +5, Will +4|
|Abilities:||Str 10, Dex 10, Con 12, Int 13, Wis 14, Cha 16|
|Feats:||Improved Toughness, Iron Will, Combat Expertise|
|Environment:||Grasslands near people|
|Treasure:||Standard + lucky egg.|
|Advancement:||7-11 HD (Medium)|
Natural Cure (Su): With a full round action, Chansey can remove any status afflictions. This is a purely mental action.
Sweet Kiss (Su): As a melee touch attack that does not provoke attacks of opportunity, Happiny can place a kiss on a foe, forcing a Will save vs. DC 18 against confusion for 1 round per hit die. Chansey receives a +2 racial bonus to the DC, and the DC is Charisma-based.
Softboiled (Su): As a Standard action, Chansey restores 3d10 hit points to itself. It can also spend a Standard action to restore 1d6 HP to another with a touch.
Egg Bomb (Su): An egg is hurled up to 50 feet away. This requires a ranged touch attack, and if it hits, roll 1d4 to see what happens:
|1||Fireball centered on target|
|2||Delayed blast fireball centered on target|
|3||Orb of fire plus 2d6 bludgeoning|
|4||Dud. Nothing happens.|
Fling (Ex): By making a successful touch attack, Chansey can grab a foe and hurl them up to 60 feet away. If they strike an object, they take 1d6 damage per 10 feet they fail to travel. If they strike another living creature, both take the damage. After being thrown, the target falls prone. This can only be performed on creatures up to one size larger than Chansey.
Egg Move: The Egg Move Chansey possessed as a Happiny has now improved.
- Substitute (Sp): Chansey can cast mirror image as a spell-like ability once per minute and simulacrum at will, although only one Simulacrum may be active at a time.
- Metronome (Sp): At will, a Chansey can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Chansey uses this ability it cannot use it again for 1d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 3nd level spell effect) or you can roll on this table:
1: blink 2: clairaudience/clairvoyance 3: dispel magic 4: displacement 5: fireball 6: flame arrow 7: fly 8: haste 9: heroism 10: hold monster 11: invisibility sphere 12: lightning bolt 13: magic circle against evil 14: slow 15: vampiric touch 16: arcane sight 17: ice burst 18: negative energy burst 19: regenerate circle/mass lesser vigor 20: DM's choice
- A Chansey can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Chansey had cast the spell itself, at a caster level equal to the Chansey's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Chansey had suffered a scroll mishap with a 3nd level scroll.
- Present (Su): Chansey can produce an effect similar to a lesser orb of fire at will, except that it deals 1d8 Fire damage per hit die. For every die where a 1 is rolled, that die instead restores 3 HP.
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