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Chansey (3.5e Monster)

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Original Creator: Koumei
Date Adopted: 3/29/2010
Status: Complete
Editing: Spelling and Grammar only
113Chansey

Chansey from Fire Red/Leaf Green

Chansey
Size/Type: Medium Magical Beast (Good)
Hit Dice: 6d10+12 (45 hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft.
Armor Class: 17 (+0 dexterity, +7 natural),, touch 10, flat-footed 17
Base Attack/Grapple: +6/+6
Attack: Slam +6 melee (1d4)
Full Attack: Slam +6 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sweet Kiss, Egg Bomb, Fling
Special Qualities: Natural Cure, Egg Move, Softboiled
Saves: Fort +6, Ref +5, Will +4
Abilities: Str 10, Dex 10, Con 12, Int 13, Wis 14, Cha 16
Skills:
Feats: Improved Toughness, Iron Will, Combat Expertise
Environment: Grasslands near people
Organization: Solitary
Challenge Rating: 6
Treasure: Standard + lucky egg.
Alignment: Neutral Good
Advancement: 7-11 HD (Medium)
Level Adjustment:


Description::This egg-shaped creature carries an actual egg in its pouch, and greets you cheerfully.

Combat Edit

Natural Cure (Su): With a full round action, Chansey can remove any status afflictions. This is a purely mental action.

Sweet Kiss (Su): As a melee touch attack that does not provoke attacks of opportunity, Chansey can place a kiss on a foe, forcing a Will save vs. DC 18 against confusion for 1 round per hit die. Chansey receives a +2 racial bonus to the DC, and the DC is Charisma-based.

Softboiled (Su): As a Standard action, Chansey restores 3d10 hit points to itself. It can also spend a Standard action to restore 1d6 HP to another with a touch.

Egg Bomb (Su): An egg is hurled up to 50 feet away. This requires a ranged touch attack, and if it hits, roll 1d4 to see what happens:

1 Fireball centered on target
2 Delayed blast fireball centered on target
3 Orb of fire plus 2d6 bludgeoning
4 Dud. Nothing happens.

Fling (Ex): By making a successful touch attack, Chansey can grab a foe and hurl them up to 60 feet away. If they strike an object, they take 1d6 damage per 10 feet they fail to travel. If they strike another living creature, both take the damage. After being thrown, the target falls prone. This can only be performed on creatures up to one size larger than Chansey.

Egg Move: The Egg Move Chansey possessed as a Happiny has now improved.

  • Substitute (Sp): Chansey can cast mirror image as a spell-like ability once per minute and simulacrum at will, although only one Simulacrum may be active at a time.
  • Metronome (Sp): At will, a Chansey can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Chansey uses this ability it cannot use it again for 1d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 3nd level spell effect) or you can roll on this table:
1: blink
2: clairaudience/clairvoyance
3: dispel magic
4: displacement
5: fireball
6: flame arrow
7: fly
8: haste
9: heroism
10: hold monster
11: invisibility sphere
12: lightning bolt
13: magic circle against evil
14: slow
15: vampiric touch
16: arcane sight
17: ice burst[1]
18: negative energy burst[1]
19: regenerate circle[2]/mass lesser vigor[3]
20: DM's choice
A Chansey can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Chansey had cast the spell itself, at a caster level equal to the Chansey's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Chansey had suffered a scroll mishap with a 3nd level scroll.
  • Present (Su): Chansey can produce an effect similar to a lesser orb of fire at will, except that it deals 1d8 Fire damage per hit die. For every die where a 1 is rolled, that die instead restores 3 HP.

ReferencesEdit

  1. 1.0 1.1 Tome and Blood
  2. Masters of the Wild
  3. Complete Divine

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