|Status:||workin' on it|
|Editing:||Please feel free to edit constructively!|
Exotic One-Handed Melee
|Type3:||Piercing or Bludgeoning|
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Unsatisfied with the major disadvantage of a grappling hook but unable to make a magical one, this rather complicated weapon was designed by the halfelf freerunner Aloran to be able to function as a short-range grappling hook which would be able to unhook itself. In order to reach this goal, he forged a 5ft long chain with a free-moving cilindrical part. Hinged in this cilinder are four hooklike appendages. Depedant on the end of the chain at which the cilinder is, these appendages are spread out (to form a grapling hook) or clamped shut (to resemble a mace head), because of the iron cones at each end of the chain. Either end features a handgrip, and with a whiplike crack, the cone can be made to shoot out of the cilinder, thus releasing the grapling hook. *so there is one chain with cones on either end and a hollow cilinder which moves along the chain, and the hinged appendages on this cilinder can be set in either of two ways, as determined by the end it is on at the moment.*
This design allowed Aloran to use the chain as a hook, dealing piercing damage and doing normal grappling hook duty, or as a flail. As such, this is a double weapon, but only one of the two properties functions on any given moment. Due to the difficulties in wielding the weapon, it functions best in a heavily 3d environment, such as a forest or a city with several differences in height. In general, the use of this weapon rises incremently with the amount of airtime.
The weapon can be swung around an opponent's legs, so it usable for trip attempts. As usual, you can drop it when in danger of being tripped yourself after a failed attempt.