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Chaingun (3.5e Equipment)

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Created By
Eiji-kun (talk)
Date Created: 10-26-08
Status: Complete
Editing: Please feel free to edit constructively!


Exotic Two-Handed Projectile

Cost: 500 gp
Damage (Small): 2d8
Damage (Medium)1: 2d10
Critical: ×2
Range Increment: 60
Weight2: 10 lbs
Type3: Piercing
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

This massive hulking metal gun is held in both hands due to weight, size, and sheer recoil. The sound of battle is washed out by the din of thousands of bullets streaking forth.

The chaingun is a very powerful weapon, but incredibly bulky. All attacks made with it take a -2 penalty. It takes a full round to 'warm up' and spin, to which one can make either normal or full round bursts to the targets. On any round which the gun is not being fired, it'll wind down and need another round to wind back up.

Besides normal attacks, as a full attack action you can sweep the chaingun in an arc, striking all targets in a 30 ft. cone once, with a Reflex save to half. The DC is your attack modifier.

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