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Created By
Sulacu (talk)
Date Created: September 23, 2010
Status: Under construction
Editing: Please feel free to edit constructively!


Cerulean Dragon

Type: Chaotic
Environment: Deep forests, marshes and jungles
Organization: Solitary
Challenge Rating: Wyrmling ; very young ; young ; juvenile ; young adult ; adult ; mature adult ; old ; very old ; ancient ; wyrm ; great wyrm
Treasure: Double standard
Alignment: Always chaotic neutral
Advancement: Wyrmling 8-9 HD (Medium) HD; very young 11-13 HD (Medium) HD; young 15-16 HD (Medium) HD; juvenile 18-20 HD (Medium) HD; young adult 22-23 HD (Large) HD; adult 25-27 HD (Large) HD; mature adult 29-30 HD (Large) HD; old 32-34 HD (Large) HD; very old 36-37 HD (Huge) HD; ancient 39-41 HD (Huge) HD; wyrm 43-44 HD (Huge) HD; great wyrm 46-48 HD (Huge) HD
Level Adjustment:

Cerulean Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling M 7d12+14 (59) 13 15 14 14 14 17 +7/+8 +8 +7 +7 +7 4d8 (14)
Very young M 10d12+30 (95) 16 16 16 17 17 21 +10/+13 +13 +10 +10 +10 8d8 (18)
Young M 14d12+56 (147) 18 18 18 20 20 24 +14/+18 +18 +13 +13 +14 12d8 (21)
Juvenile M 17d12+85 (195) 21 19 20 23 23 28 +17/+22 +22 +15 +14 +16 16d8 (23)
Young adult L 21d12+147 (283) 23 21 24 26 26 31 +21/+31 +26 +19 +17 +20 20d8 (27) 30
Adult L 24d12+192 (348) 26 22 26 29 29 35 +24/+36 +31 +22 +20 +23 24d8 (30) 34
Mature adult L 28d12+252 (434) 28 24 28 32 32 38 +28/+41 +36 +25 +23 +27 28d8 (33) 38
Old L 31d12+310 (511) 31 25 30 35 35 42 +31/+45 +40 +27 +24 +29 32d8 (35) 41
Very old H 35d12+420 (647) 33 27 34 38 38 45 +35/+54 +44 +31 +27 +33 36d8 (39) 44
Ancient H 38d12+494 (741) 36 28 36 41 41 49 +38/+59 +49 +34 +30 +36 40d8 (42) 48
Wyrm H 42d12+588 (861) 38 30 38 44 44 52 +42/+64 +54 +37 +33 +40 44d8 (45) 52
Great wyrm H 45d12+675 (967) 41 31 40 47 45 56 +45/+68 +58 +39 +34 +41 48d8 (47) 55


Cerulean Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., fly 150 ft. (perfect) +2 17 (+2 Dex, +2 natural, +3 deflection), touch 15,
flat-footed 15
Spells, DR 5/lawful and magic, immunities,
magic shield, spellfyre
2nd 19
Very young 60 ft., fly 150 ft. (perfect) +3 22 (+3 Dex, +4 natural, +5 deflection), touch 18,
flat-footed 19
Magic blast, stifle 3/day 5th 22
Young 60 ft., fly 200 ft. (perfect) +4 27 (+4 Dex, +6 natural, +7 deflection), touch 21,
flat-footed 23
Charm monster at will, greater invisibility
3/day
8th 25
Juvenile 60 ft., fly 200 ft. (perfect) +4 31 (+4 Dex, +8 natural, +9 deflection), touch 23,
flat-footed 27
DR 10/lawful and magic 11th 28
Young adult 60 ft., fly 200 ft. (perfect) +5 34 (-1 size, +5 Dex, +10 natural, +10 deflection), touch 24,
flat-footed 29
Spellburke 3/day, stifle at will 14th 31
Adult 60 ft., fly 200 ft. (perfect) +6 39 (-1 size, +6 Dex, +12 natural, +12 deflection), touch 27,
flat-footed 33
DR 15/lawful and magic 17th 34
Mature adult 60 ft., fly 250 ft. (good) +7 44 (-1 size, +7 Dex, +14 natural, +14 deflection), touch 30,
flat-footed 37
Schizophrenia 3/day 20th 37
Old 60 ft., fly 250 ft. (good) +7 48 (-1 size, +7 Dex, +16 natural, +16 deflection), touch 32,
flat-footed 41
DR 15/epic and lawful 23rd 40
Very old 60 ft., fly 250 ft. (good) +8 51 (-2 size, +8 Dex, +18 natural, +17 deflection), touch 33,
flat-footed 43
Dominate monster at will 26th 43
Ancient 60 ft., fly 250 ft. (good) +9 56 (-2 size, +9 Dex, +20 natural, +19 deflection), touch 36,
flat-footed 47
Mass charm monster 3/day 29th 46
Wyrm 60 ft., fly 300 ft. (good) +10 61 (-2 size, +10 Dex, +22 natural, +21 deflection), touch 39,
flat-footed 51
DR 20/epic and lawful 32nd 49
Great wyrm 60 ft., fly 300 ft. (good) +10 65 (-2 size, +10 Dex, +24 natural, +23 deflection), touch 41,
flat-footed 55
Blood of the pale moon 1/day 35th 52


These capricious, azure-scaled entities roam the jungles and crags of the world. Playful and easily driven to boredom, they seek out mortals to amuse themselves with. While they consider nature to be sacred, they are not above playing pranks with its creations, and their potent charms and compulsions can reduce even the most resilient of men to servile thralls.

Cerulean dragons are small dragons whose scales are a dark blue tint, with a greenish blue underbelly. They have two pairs of wings that move oppositely from one another, similar to those of a dragonfly.

Cerulean dragons often make their home in ancient ruins, overgrown with vines and brambles and hidden in the heart of the wilderness. There, they help themselves to whatever riches and treasures the native peoples have left behind. Theatrical and charismatic, cerulean dragons often craft a persona around themselves to appeal to primitive mortals, such as by impersonating their most vaunted gods to gain worshipers and servants. Decadent and hedonistic, once they establish themselves with the locals they mire themselves in endless recreation and live a carefree life. They value humour and entertainment and exhibit care for their followers and the wilderness around them, protecting it against unwanted invaders and those that would seek to bring corruption.

Combat

A Cerulean dragon’s natural weapons and any weapons it wields are treated as chaotic-aligned as well as magic (wyrmling – mature adult) or epic (old – great wyrm) for the purpose of overcoming damage reduction. A Cerulean dragon has two tails, giving Large or larger sized Cerulean dragons two tail slaps on a full attack action.

Aside from possessing the natural weapons, abilities and traits innate to all true dragons, Cerulean dragons have the following unique qualities.

Breath Weapon (Su): A Cerulean dragon has two types of breath weapons. The first is a cone of force dealing damage as per Table: Cerulean Dragons by Age. The second is a cone of glitterdust, the blindness effect of which lasts for 3 rounds plus one additional round per age category of the dragon.

Immunities: Cerulean dragons are immune to cold, electricity and compulsion effects.

Magic Blast (Sp): A Cerulean dragon past the wyrmling stage can shoot a magical blast blast dealing 1d6 damage per caster level (maximum 10d6) of the desired energy type in a 20-ft.-radius burst (Reflex half). A magic blast of a particular energy type functions as a spell with the appropriate spell descriptor (i.e. Fire for a fire-type magic blast). The dragon may fire one magic blast as a standard action, or up to one magic blast for every 10 caster levels it has as a swift action (maximum 3), or both. This ability is equivalent to a 3rd level spell with a range of 'Long'. Save DCs are Charisma-based.

Magic Shield (Su): A Cerulean dragon projects a powerful shield, giving it a deflection bonus to AC equal to its Charisma bonus that remains even in an antimagic field or when the shield is brought down to 0 hit points. The shield has hit points as shown in Table: Cerulean Dragon Magic Shield Hit Points and recovers one tenth of its maximum hit points every minute.

Table: Cerulean Dragon Magic Shield Hit Points
Age Shield hp Age Shield hp
Wyrmling 10 Mature Adult 160
Very Young 20 Old 200
Young 40 Very Old 250
Juvenile 60 Ancient 300
Young Adult 90 Wyrm 360
Adult 120 Great Wyrm 420

As long as the magic shield has hit points remaining, the Cerulean dragon can use it to negate a targeted spell as an immediate action once per round. Doing so converts the spell's energy into raw magical damage, absorbing all spell effects at the cost of 1d6 points of damage per caster level of the negated spell. Any damage taken over the amount of shield hit points is dealt to the dragon's own hit points.

Spellfyre (Su): Any arcane spellcaster that has taken damage from a Cerulean dragon's bite will suffer the effects of spellfyre for one minute. During this time, attempting to cast a spell provokes a volatile reaction inside their body that deals 1d4 points of damage per spell level being cast, forcing them to make a Concentration check to maintain the spell. This damage is typeless and can't be prevented by any resistance, reduction or immunity to damage.

Spells: Cerulean dragons cast spells as a druid of their effective caster level.

Sample Cerulean Dragon, Adult

Size/Type: Large Dragon (Chaotic)
Hit Dice: 24d12+192 (348 hp)
Initiative: +10
Speed: 60 ft. (12 squares), fly 200 ft. (perfect)
Armor Class: 39 (-1 size, +6 Dex, +12 natural, +12 deflection), touch 17, flat-footed 56
Base Attack/Grapple: +24/+36
Attack: Bite +31 melee (2d6+8)
Full Attack: Bite +31 melee (2d6+8), 2 claws +29 melee (1d8+4), 2 wings +29 melee (1d6+4), 2 tail slaps +29 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: breath weapon, frightful presence (DC 34), magic blast, spells, spell-like abilities
Special Qualities: Immunities, blindsense, darkvision 120 ft., DR 15/lawful and magic, spell resistance 34, keen senses, magic shield 120 hp
Saves: Fort +22, Ref +20, Will +23
Abilities: Str 26, Dex 22, Con 26, Int 29, Wis 29, Cha 35
Skills: Appraise +36 (alchemy +38), Bluff +39, Concentration +35, Craft (Alchemy) +24, Diplomacy +38, Escape Artist +30, Gather Information +39, Intimidate +41, Jump +47, Knowledge (any four) +30, Listen +36, Search +36 (+38 secret doors), Sense Motive +29, Spellcraft +36, Spot +36
Feats: Alertness, Combat Reflexes, Flyby Attack, Improved Initiative, Power Attack, Wingover
Environment: Deep forests, marshes and jungles
Organization: Solitary
Challenge Rating: 19
Treasure: Double standard
Alignment: Always chaotic neutral
Advancement: 25-27 HD (Large)
Level Adjustment:


An adult Cerulean dragon's natural weapons are treated as chaotic and magic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone, 40 ft., of force energy, damage 24d8, SRD:Saving Throw#Reflex DC 30 half. Secondary breath weapon is a 40 ft. cone of glitterdust, as per the spell. The blindness effect lasts for 9 rounds and can be resisted with a DC 30 Will save. The DCs are Constitution based.

Magic Blast (Sp): An adult Cerulean dragon can fire a magical blast dealing 10d6 damage of the desired energy type in a 20-ft.-radius burst, SRD:Saving Throw#Reflex DC 25 half. The dragon may use its magic blasts either as a swift or a standard action, or may fire two magic blasts in a round by expending both a swift and a standard action. This ability is the equivalent of a 3rd level spell and has a range of 1,160 feet, caster level 19th.

Magic Shield (Su): An adult Cerulean dragon's magic shield has 120 hit points.

Spell-Like Abilities: At will—charm monster (DC 26), stifle (DC 26). 3/day—greater invisibility, spellburke (DC 28). Caster level 19th. Save DCs are Charisma-based.

Druid Spells Prepared (6/8/7/7/7/7/5/5/4/4; base DC 22 + spell level)

0—create water, detect magic (×2), detect poison, purify food and drink, read magic; 1st—charm animal, detect animals or plants, faerie fire (×2), obscuring mist (×2), pass without trace, speak with animals; 2nd—animal messenger, barkskin (×2), owl's wisdom, resist energy (×2), spider climb; 3rd—dominate animal (×2), greater magic fang (×2), sleet storm, water breathing; 4th—command plants, dispel magic (×2), giant virmin, rusting grasp, scrying (×2); 5th—animal growth (×2), baleful polymorph, death ward, tree stride, wall of fire (×2); 6th—greater dispel magic (×3), mass bull's strength, wall of stone; 7th—heal (×2), fire storm, greater scrying, true seeing; 8th—control plants, mass cure serious wounds, reverse gravity, word of recall; 9th—foresight (×2), shapechange (×2). Caster level 19th.



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