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*No Intelligence score.
 
*No Intelligence score.
 
*Loses all feats and skills.
 
*Loses all feats and skills.
  +
*Loses any Sspecial attack it had in life except those that are Extraordinary.
   
 
The cerebral animator can only animate any animated mind for no longer than 2 minutes per class level, but can spend 5 powerpoints for 2 extra minutes, this may be done multiple times. The cerebral animator cannot animate a dead body that lacks a brain, an example of such a creature would be a skeleton. The cerebral animator cannot animate any creature which has HD greater than their own. The animated mind cannot gain experience points. If a animated mind is killed in battle it can not be re-animated by any cerebral animator until 24 hours have passed
 
The cerebral animator can only animate any animated mind for no longer than 2 minutes per class level, but can spend 5 powerpoints for 2 extra minutes, this may be done multiple times. The cerebral animator cannot animate a dead body that lacks a brain, an example of such a creature would be a skeleton. The cerebral animator cannot animate any creature which has HD greater than their own. The animated mind cannot gain experience points. If a animated mind is killed in battle it can not be re-animated by any cerebral animator until 24 hours have passed

Revision as of 07:31, 10 March 2010

Created By
Stryker-Fyre (talk)
Date Created: 09/03/2010
Status: Needs lots of Tweaking
Editing: Edit Constructively, Major Changes discuused on talk page.
Balance: Rogue

{{#set:Summary=The cerebral animator stimulates the central nervous system of the dead and makes their bodies move, making him the psionic equivalent to the necromancer. |Length=10 |Minimum Level=6 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Psionics |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Cerebral Animator

You cannot cause my animated minds to fall with your pathetic holy symbol.

A Cerebral Animator is someone who has wondered why only arcane and divine spellcasters can control the dead. Through this line of thinking he has created a way of using the central nervous system of a creatures body to control them as if they were undead, as well as create a few nasty tricks that he can use in combination with his dead servants.

Becoming a Cerebral Animator

Psions who wish to control the dead usually become cerebral animators, however it is possible for other psionic classes to become cerebral animators although psions are the most common.

Entry Requirements
BAB: +3.
Skills: Psicraft 6 ranks, Knowledge (psionics) 6 Ranks.
Feats: Mind over Body.
Psionics: Must be able to manifest 3rd level powers.
Table: The Cerebral Animator

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Manifesting
Fort Ref Will
1st +0 +0 +0 +2 Animate the Mind, Skilled Animator +1 level of existing manifesting class
2nd +1 +0 +0 +3 +1 level of existing manifesting class
3rd +1 +1 +1 +3 Skilled Animator +1 level of existing manifesting class
4th +2 +1 +1 +4 +1 level of existing manifesting class
5th +2 +1 +1 +4 Skilled Animator +1 level of existing manifesting class
6th +3 +2 +2 +5 +1 level of existing manifesting class
7th +3 +2 +2 +5 Skilled Animator +1 level of existing manifesting class
8th +4 +2 +2 +6 +1 level of existing manifesting class
9th +4 +3 +3 +6 Skilled Animator +1 level of existing manifesting class
10th +5 +3 +3 +7 Permanent Mind +1 level of existing manifesting class

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Sense Motive (Wis).

Class Features

All the following are class features of the Cerebral Animator.

Weapon and Armor Proficiency: Cerebral Animators gain no proficiency with any weapon or armor.

Powers Known: Every level, a cerebral animator gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that he adds the level of cerebral animator to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.


Animate the Mind: The main ability of the cerebral animator is to re-activate the central nervous system of a dead body, making the body move by command of the cerebral animator through sheer psionic power. At a cost of 15 + the number of cerebral animator levels in powerpoints, the cerebral animator may animate the mind of a dead creature, making it move by command of the cerebral animator. The cerebral animator is permanently linked to the animated mind, as if through the ‘’mindlink’’ power. The cerebral animator may only animate a number of minds equal to his class level. The animated mind gains the following qualities:

  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
  • Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
  • Cannot heal damage on its own, although it can be healed. Positive energy (such as a cure spell) can heal an animated mind. The fast healing special quality works regardless.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Not at risk of death from massive damage.
  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect an animated mind. These spells turn animated minds back into the living creatures they were before becoming dead.
  • Proficient with any weapons it had proficiency with in life.
  • Proficient with whatever type of armor (light, medium, shields or heavy) it had proficiency with in life.
  • Animated do not breathe, eat, or sleep.
  • No Intelligence score.
  • Loses all feats and skills.
  • Loses any Sspecial attack it had in life except those that are Extraordinary.

The cerebral animator can only animate any animated mind for no longer than 2 minutes per class level, but can spend 5 powerpoints for 2 extra minutes, this may be done multiple times. The cerebral animator cannot animate a dead body that lacks a brain, an example of such a creature would be a skeleton. The cerebral animator cannot animate any creature which has HD greater than their own. The animated mind cannot gain experience points. If a animated mind is killed in battle it can not be re-animated by any cerebral animator until 24 hours have passed

Skilled Animation: The cerebral animator has gained skill in his art at animating the dead minds of others and may choose one of the below abilities every time he gains this class ability:

  • Armored Skin: The cerebral animator may permanently pay 4 power points to permanemtly give any animated mind he activates +3 Natural armor. This may be taken twice only, its effects stack.
  • Resistant Body: The cerebral animator may permanently pay 6 power points to grant ant of his animated minds damage reduction 3/-. This may be taken twice only, its effects stack.
  • Psychokinetic Explosion: The cerebral animator may pay 8 power points to cause one of his animated minds to explode dealing 1d10 damage per level of cerebral animator in a 20-ft radius spread it allows a reflex save for half damage (DC 14+1/2 Cerebral animator level+ Int modifier). This is a standard action.
  • Instant Animation: The cerebral animator may animate a creature as a free action once per round.
  • Powerful Mind: The cerebral animator may permanently pay 4 power points to give his animated minds +2 to constitution and dexterity and a +4 to strength. This may be taken twice only, its effects stack.
  • Tough Animation: the cerbral animator may permanently pay 4 power points to give his animated minds +4 hp per HD they possess.
  • Lonevity: The Cerbral animator may permanently pay 10 power points to increase the duraation of all animated minds he has to 4 minutes times his cerebral animator level.


Permanent Mind: The cerebral animator has perfected his art to the point where he may have two animated minds last uintil they or the cerebral animator are killed ort util the cerebral animator chooses two different permanent mindn. Whenever the cerebral animator animates a mind he may choose to make the animation permanent, he may only have two permanent minds at any one time and may swap between permanent minds whenever he wants.


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