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|Size/Type:||Small Magical Beast (Extraplanar)|
|Hit Dice:||1d8+2 (6 hp)|
|Speed:||30 ft. (6 squares), burrow 10 ft.|
|Armor Class:||15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12|
|Attack:||Claw +4 melee (1d2–1)|
|Full Attack:||2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Rage, Smite Evil 1/day|
|Special Qualities:||Low-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6, scent|
|Saves:||Fort +4, Ref +5, Will +1|
|Abilities:||Str 8, Dex 17, Con 15, Int 3, Wis 12, Cha 6|
|Skills:|| Balance +5, Escape Artist |
|Feats:||Agile, TrackB, Weapon FinesseB|
|Environment:||Temperate forests in any good-aligned plane|
|Organization:||Solitary, pair, or cete (3–5)|
|Alignment:||Always good (any)|
|Advancement:||2 HD (Small)|
The celestial badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult celestial badger is 2 to 3 feet long and weighs 25 to 35 pounds.
Celestial badgers attack with their sharp claws and teeth.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Rage (Ex): A celestial badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Consitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.
- This monster is a Badger with the Celestial Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Badger