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(Created page with '__NOTOC__ {{author |adopter=Quantumboost |author_name=FrankTrollman |date_created=3/4/2010 |status=Complete |editing=Spelling and Grammar only }} {{3.5e Monster Classic |monster…')
 
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Revision as of 03:52, 7 March 2010

Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Created: 3/4/2010
Status: Complete
Editing: Spelling and Grammar only


Caterpie
Size/Type: Tiny Vermin
Hit Dice: 1d8 (4 hp)
Initiative: +0 (+0 Dex)
Speed: 20 ft., climb 10 ft.
Armor Class: 14 (+2 size, +2 natural), touch 12, flat-footed 14
Base Attack/Grapple: +0/-9
Attack: Slam +2 melee (1d3-1)
Full Attack: Slam +2 melee (1d3-1)
Space/Reach: 2.5 ft/0 ft.
Special Attacks: String Shot
Special Qualities:
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 8, Dex 11, Con 11, Int —, Wis 10, Cha 12
Skills: Climb +12, Move Silently +6
Feats: Weapon Finesse (b)
Environment: Forests and plains
Organization: Solitary, pack (3-5), or swarm (100 or more)
Challenge Rating: 1/4
Treasure: Standard.
Alignment: Always Neutral
Advancement: 2-4 HD (Tiny), 5-6 HD (Small)
Level Adjustment:


You see before you what looks like an abnormally large green caterpillar with a yellow underbelly and enormous eyes. It gnaws on leaves, oblivious to your presence

Caterpies are small and weak. Caterpies look like green caterpillars with a y-shaped horn on the front of their head. Caterpies eat mostly leaves from trees, and attack other creatures only to defend themselves.

Unfortunately, Caterpies are not very bright, and believe that any time they fall out of a tree they have been attacked - and promptly attack the nearest creature to the fullest of their abilities. Caterpies are a prey animal, and slow, and will fight until their enemy is immobilized before retreating.

Combat

Caterpies usually begin combat with a spray of sticky silk to immobilize opposition. Once the enemy cannot move, Caterpies usually run away.

String Shot (Su): A Caterpie can fire a series of sticky strands at its enemies, making it difficult for them to move. A Caterpie's string shot suffers no range penalties and has a maximum range of close (25 ft. plus 5 ft. per 2 hit dice). If the Caterpie hits with a ranged touch attack the opponent is entangled (-4 effective dexterity and -2 on to-hit rolls), until they are freed. The strings of Caterpie silk can be escaped with a full round action, (escape artist DC 15) or snapped with a full-round action (strength check DC 15). The strands can be escaped or broken as a move equivalent action (DC 25) or free action (DC 35). The strands can also be burned off, which takes one round and is harmless (except for whatever damage is inflicted by the fire itself), or cut with a slashing weapon (hardness 8, 3 hit points).


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