Spells that create, repair, translocate, or call into being.
“Summary::You conjure a superheated, steaming, boiling sphere of water that floats within a...Boiling Sphere (3.5e Spell)
“You call forth a storm that pours down razor sharp rain, dealing 1d6/caster level (maximum 25d6...Sword Rain (3.5e Spell)
“Summary::This spell creates a sphere of acid that flies towards the target. You must succeed on...Acid Bomb (3.5e Spell)
“As the enemy army approaches, you call upon your deity to lend you his weapon. It appears in...Aetheric Weapon (3.5e Spell)
“Invoking the name of Svarog and holding his holy symbol aloft, you call forth a blade borne of...Svarog's Sword (3.5e Spell)
“With a cry of joy or terror, you jump with your tail sticking straight out. At the apex of your...Hyperjump (3.5e Spell)
“This spell acts like heal, except that it allows you to heal up to 15 hit points per caster...Heal, Greater (3.5e Spell)
This category has the following 5 subcategories, out of 5 total.
Pages in category "Conjuration School"
The following 157 pages are in this category, out of 157 total.