Wikia

Dungeons and Dragons Wiki

Cashooie (3.5e Deity)

Talk1
9,545pages on
this wiki
Revision as of 07:55, September 13, 2010 by Foxwarrior (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Created By
Foxwarrior (talk)
Date Created: 9/13/10
Status: Just invented
Editing: Please feel free to edit constructively!


Lesser Deity
Symbol: A lifelike sculpture (of anything)
Home Plane: Material
Alignment: Chaotic Neutral
Portfolio: Change, advancement, revolution, history, technology, adventure
Clergy Alignments: Chaotic Good, Chaotic Neutral, Chaotic Evil, True Neutral
Domains: Genocide, Shifter, Civilization, Knowledge, Creation
Favored Weapon: Improvised

Summary::Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.

Cashooie was born from the minds of historians with the power to perceive everything that has ever happened from anyone's perspective. Reveling in his power, he spent the first few centuries of his life simply experiencing the universe. Over time, however, he began to grow jaded, seeing the same old stories and technologies being played out and invented time and again. Now he's consumed with a desire to stave off his omniscient boredom, seeking to cause novelty wherever he can.

Dogma

Most followers of Cashooie, like most people in general, are fairly self-interested. Cashooie being a very "understanding" deity, he teaches them to go out and experience things they have never experienced before, in the hopes that Cashooie has not experienced them either. Cashooie teaches that advancement is great, since it will bring people to new levels, so realms with high levels of Cashooie-worship will usually have very developed technological and magical research departments. Sharing technology promotes technological advancement, while redundancy is boring, so Cashooic societies will frequently destroy civilizations and steal their inventions.

Cashooites and Druids very seldom get along. The whole "cycle of life" mentality is anathema to them. After all, if the cycle has happened once or twice, you know how it will go. While they're not really big fans of extincting existing species, it is looked upon in a favorable light if your actions are putting pressure on species to evolve (chopping down forests forces the squirrels to find a new way of life, after all).

Clergy and Temples

Every temple built in honor of Cashooie is different. To build a temple that is too similar to one that already exists or has existed is one of the greatest blasphemies one can commit. In addition, temples to Cashooie are generally being renovated, since as soon as they are completed, it is time to try out a different arrangement. That is not a universal law, however, as some things can only happen if a temple has been around for centuries.

No reason can overrule "it has never been done before". If a cleric of Cashooie imagines something that has never happened before, it is their duty to make it happen. This means that intelligent clerics of Cashooie are generally memorable.

Pantheon

As the sole deity in a setting, things would get rather strange. For that reason, it is advisable to put Cashooie in a pantheon, possibly manipulating other deities to make interesting things occur. Cashooie can stand in as the deity of fate since he's more omniscient than average, or the archenemy of the deity of fate since his main goal in life is to make new things happen.



Back to Main Page3.5e HomebrewDeities

Advertisement | Your ad here

Around Wikia's network

Random Wiki