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A carcaetan that gains Hit Dice or advances by character class is likely to gain abilities from other creatures along the way. To randomly determine these abilities and their sources, use the following table. Roll once per added HD or level. A roll indicating a feature which already exists (a second head, or a third claw) means that the caracetan gains no ability. |
A carcaetan that gains Hit Dice or advances by character class is likely to gain abilities from other creatures along the way. To randomly determine these abilities and their sources, use the following table. Roll once per added HD or level. A roll indicating a feature which already exists (a second head, or a third claw) means that the caracetan gains no ability. |
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+ | {|class="zebra d20" style="text-align: left;" |
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! d% !! Effect !! Source |
! d% !! Effect !! Source |
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+ | |style="text-align: center;" |01 ||Claw 1d3 plus 1d4 fire ||Fire mephit claw |
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+ | |style="text-align: center;" |02-07 ||Bite 2d6 ||Skum head |
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+ | |style="text-align: center;" |08-09 ||Breath weapon, 15-ft. cone, once every 1d4 rounds, damage 4d6 cold ||Winter wolf skull |
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+ | |style="text-align: center;" |10-16 ||Claw 2d6 ||Avoral claw |
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+ | |style="text-align: center;" |17-23 ||Bite 1d4 plus filth fever ||Dire rat jaws |
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+ | |style="text-align: center;" |24-27 ||Spell resistance 11 ||Barbed devil skin |
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+ | |style="text-align: center;" |28 ||Dimension door 1/day ||Barghest blood |
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+ | |style="text-align: center;" |29-30 ||Resistance to fire 5 ||Vrock feathers |
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+ | |style="text-align: center;" |31 ||Detect good 1/day ||Imp blood |
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+ | |style="text-align: center;" |32-42 ||Fast healing 1 ||Air mephit blood |
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+ | |style="text-align: center;" |43-46 ||Spell resistance 7 ||Sea hag skin |
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+ | |style="text-align: center;" |47-50 ||Dancing lights 1/day ||Gnome heart |
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+ | |style="text-align: center;" |51 ||Petrifying gaze, turn to stone, 30 feet ||Medusa eyes |
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+ | |style="text-align: center;" |52-54 ||Resistance to cold 20 ||Ice mephit blood |
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+ | |style="text-align: center;" |55-59 ||Bite 2d6 plus poison (DC 18, initial and secondary damage 1d8 Constitution) ||Spirit naga head |
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+ | |style="text-align: center;" |62-62 ||Paralyzing gaze, paralyzed for 1d6 rounds, 30 feet ||Rast skull |
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+ | |style="text-align: center;" |63-67 ||Resistance to electricity 5 ||Aasimar blood |
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+ | |style="text-align: center;" |68-70 ||Remove disease 1/week ||6th-level paladin heart |
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+ | |style="text-align: center;" |71 ||Bite 2d8 ||Adult tojanida jaws |
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+ | |style="text-align: center;" |72-74 ||Breath weapon, 60-foot cone, once every 1d4 rounds (but no more than 5/day), turn to stone ||Gorgon skull |
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+ | |style="text-align: center;" |75-79 ||Resistance to acid 5 ||Erinyes skin |
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+ | |style="text-align: center;" |80-84 ||Ventriloquism 1/day ||Lamia pelt |
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+ | |style="text-align: center;" |85-89 ||Claw 1d6 ||Destrachan arm |
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+ | |style="text-align: center;" |90-92 ||Dancing lights 1/day ||Drider blood |
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+ | |style="text-align: center;" |93-95 ||Breath weapon, 10-foot cone, once every 2d4 rounds, damage 2d6 fire ||Hell-hound skull |
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+ | |style="text-align: center;" |96-00 ||colspan="2" |Roll twice |
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