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Cape Resonance (3.5e Feat)

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Revision as of 18:03, March 11, 2010 by Foxwarrior (Talk | contribs)

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Foxwarrior (talk)
Date Created: 3/11/10
Status: Just started
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Balance: Rogue


Cape Resonance [{{#arraymap: Fighter|, |x|Type::x}}] Summary::You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits. Prerequisites: {{#arraymap: BAB +1|,|x|Prerequisite::x}}Benefit: When you take this feat, you gain the following ability:

Resonate Cape (Ex): Once per day as a free action you can enter a trance-like state where you and your cape resonate as one fluid whole. For 5 rounds your cape grants a +1 resistance bonus to all of your saving throws. This resistance bonus is extraordinary. The bonus does not stack with existing resistance bonuses.

Cape Resonance feat bonuses are based on your Base Attack Bonus.

  • BAB +3: The Resonate Cape resistance bonus increases to +2 and you may use it an additional time per day.
  • BAB +6: The Resonate Cape resistance bonus increases to +3.
  • BAB +9: The Resonate Cape resistance bonus increases to +4 and you may use it an additional time per day.
  • BAB +12: The Resonate Cape resistance bonus increases to +5.
  • BAB +15: The Resonate Cape resistance bonus increases to +6 and you may use it an additional time per day.
  • BAB +18: The Resonate Cape resistance bonus increases to +7.Special: You can take this feat a second time. If you do, it doubles the number of usages of Resonate Cape and doubles the duration of each usage.

A fighter may select this feat as one of his fighter bonus feats.



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