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{{Creature
{{Infobox D&D creature
 
 
|name=Changeling
 
|name=Changeling
|alignment=Any, though often [[Alignment (role-playing games)#Neutral|Neutral]]
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|alignment=Any, though often [[SRD:Neutral|Neutral]]
|type=[[Humanoid (Dungeons & Dragons)|Humanoid]]
+
|type=[[SRD:Humanoid Type|Humanoid]]
 
|subtype=Shapechanger
 
|subtype=Shapechanger
 
|source=Eberron Campaign Setting, Races of Eberron, [[Monster Manual III]]
 
|source=Eberron Campaign Setting, Races of Eberron, [[Monster Manual III]]
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||wizards_image_URL=http://www.wizards.com/dnd/images/eb_gallery/82084.jpg
 
||wizards_image_URL=http://www.wizards.com/dnd/images/eb_gallery/82084.jpg
 
}}
 
}}
  +
{{Tsrwotc}}
 
'''Changelings''' are a character race in the ''[[Dungeons & Dragons]]'' [[role-playing game]] [[Eberron]] [[campaign setting]]. They evolved from the union of humans and [[Doppelgänger (Dungeons & Dragons)|doppelganger]]s and are now a distinct race. Changelings have a limited ability to alter their forms, making them particularly suited to spying and criminal activity. Unlike doppelgangers, changelings have gender in their natural form, and lack full shapechanging ability.
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'''Changelings''' are a character race in the ''[[Dungeons & Dragons]]'' [[role-playing game]] [[Eberron]] [[campaign setting]]. They evolved from the union of humans and [[SRD:Doppelganger|doppelgangers]] and are now a distinct race. Changelings have a limited ability to alter their forms, making them particularly suited to spying and criminal activity. Unlike doppelgangers lack full shapechanging ability.
   
 
In their natural form, changelings stand between five and six feet tall, with pale gray skin, thin, fair hair, and disproportionately long limbs compared to humans. Their facial features are more distinct than those of doppelgangers but less finished than those of humans; they have a hint of nose and lips, and blank white eyes.
 
In their natural form, changelings stand between five and six feet tall, with pale gray skin, thin, fair hair, and disproportionately long limbs compared to humans. Their facial features are more distinct than those of doppelgangers but less finished than those of humans; they have a hint of nose and lips, and blank white eyes.
   
 
==Personality==
 
==Personality==
Changelings are generally prudent and cautious by nature. They enjoy the finer things in life and take pleasure in the comforts of wealth when they can obtain them. They are deceptive and subtle, preferring stealth to direct confrontation. They are soft spoken conversationalists with a gift for drawing out information{{Or|date=February 2008}}.
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Changelings are generally prudent and cautious by nature. They enjoy the finer things in life and take pleasure in the comforts of wealth when they can obtain them. They are deceptive and subtle, preferring stealth to direct confrontation. They are soft spoken conversationalists with a gift for drawing out information.
   
Changelings of all [[Alignment (role-playing games)|alignment]]s exist, but most gravitate toward [[Alignment (role-playing games)#Neutral|neutrality]], focusing on personal concerns rather than issues of law and morality. Many have unique and independent codes of honor{{vague}}.
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Changelings of all [[SRD:Alignment|alignments]] exist, but most gravitate toward [[SRD:Neutral|neutrality]], focusing on personal concerns rather than issues of law and morality. Many have unique and independent codes of honor.
   
 
===Psychology===
 
===Psychology===
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* '''Becomers''': these changelings believe that mutability is the central aspect of changelings, and express this belief by adopting many different identities. They have a dual nature, considering themselves to be both mutable shifters and the transient identities they portray.
 
* '''Becomers''': these changelings believe that mutability is the central aspect of changelings, and express this belief by adopting many different identities. They have a dual nature, considering themselves to be both mutable shifters and the transient identities they portray.
   
* '''Reality seekers''': These changelings believe in the existence of an ultimate truth, and seek to discover what is real. They prefer their natural form and tend towards [[Alignment (role-playing games)#Law vs. Chaos|lawful]] alignments. They prefer the company of fellow changelings and generally avoid deception. Since [[Eberron#The_Last_War|the Last War]], many reality seekers have been inspired by [[warforged]] attempts to found their own community, and have formed [[utopia]]n changeling communities in Khorvaire.
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* '''Reality seekers''': These changelings believe in the existence of an ultimate truth, and seek to discover what is real. They prefer their natural form and tend towards [[SRD:Alignment|lawful]] alignments. They prefer the company of fellow changelings and generally avoid deception. Since [[the Last War]], many reality seekers have been inspired by [[warforged]] attempts to found their own community, and have formed [[Wikipedia:Utopia|utopian]] changeling communities in Khorvaire.
   
 
==Culture and society==
 
==Culture and society==
Other races treat changelings with extreme caution, but many have reason to do business with them. [[Dwarf (Dungeons & Dragons)|Dwarves]] have little patience for them. [[Halfling]]s enjoy matching wits with them, even though they are often rivals in subterfuge.
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Other races treat changelings with extreme caution, but many have reason to do business with them. [[Dwarf|Dwarves]] have little patience for them. [[Halfling]]s enjoy matching wits with them, even though they are often rivals in subterfuge.
   
Many changelings revere a [[Alignment (role-playing games)#Chaotic Neutral|chaotic neutral]] shapeshifter deity known as the Traveler. The Traveler is one of the outcast [[Dark Six]], a group of deities banished from the [[Eberron#Deities and Religious Systems|Sovereign Host]] pantheon because of their evil ways, though the Traveler is unique among them being neutral. Other changelings follow an amoral philosophy of the perfect form, in which physical transformation mystically symbolizes spiritual purification{{Or|date=February 2008}}.
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Many changelings revere a [[SRD:Chaotic Neutral|chaotic neutral]] shapeshifter deity known as the Traveler. The Traveler is one of the outcast [[Dark Six]], a group of deities banished from the [[Eberron#Deities and Religious Systems|Sovereign Host]] pantheon because of their evil ways, though the Traveler is unique among them being neutral. Other changelings follow an amoral philosophy of the perfect form, in which physical transformation mystically symbolizes spiritual purification.
   
Changelings have no homeland; they live among humans in [[Khorvaire]], blending in and living in their shadow. Changelings form the backbone of the criminal underworld in Khorvaire's large cities. Some work as entertainers, inquisitives (investigators and mystery solvers in the world of Eberron) and government agents. Occasionally they pursue careers as adventurers. Some changeling adventurers are simply not inclined towards crime or stealth, and so traditional changeling careers are closed to them; others may be fleeing a crime, seeking revenge, or seeking spiritual perfection through shapeshifting. Changelings prefer [[character class]]es that mesh with their powers of deception. Rogue is their most common class{{Or|date=February 2008}}.
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Changelings have no homeland; they live among humans in [[Khorvaire]], blending in and living in their shadow. Changelings form the backbone of the criminal underworld in Khorvaire's large cities. Some work as entertainers, inquisitives (investigators and mystery solvers in the world of Eberron) and government agents. Occasionally they pursue careers as adventurers. Some changeling adventurers are simply not inclined towards crime or stealth, and so traditional changeling careers are closed to them; others may be fleeing a crime, seeking revenge, or seeking spiritual perfection through shapeshifting. Changelings prefer [[character class]]es that mesh with their powers of deception. Rogue is their most common class.
   
Changelings do not develop [[Eberron#The_Dragonmarked_Houses|dragonmark]]s, though they can mimic the appearance of dragonmarks. They speak common, and often learn many other languages to aid their disguises.
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Changelings do not develop [[The Dragonmarked Houses|dragonmark]]s, though they can mimic the appearance of dragonmarks. They speak common, and often learn many other languages to aid their disguises.
   
Changeling names are monosyllabic and seem more like nicknames to other races. Changelings may go by different names depending on their social circles. They make no distinction between male and female names{{Or|date=February 2008}}.
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Changeling names are monosyllabic and seem more like nicknames to other races. Changelings may go by different names depending on their social circles. They make no distinction between male and female names.
   
 
==References==
 
==References==
  +
 
*{{cite book
 
*{{cite book
 
| author = [[Keith Baker]], [[Bill Slavicsek]] and [[James Wyatt]]
| first = Keith
 
| last = Baker
 
| authorlink = Keith Baker
 
| coauthors = [[Bill Slavicsek]] and [[James Wyatt]]
 
 
| year = 2004
 
| year = 2004
| title = Eberron Campaign Setting
+
| title = [[Publication:Eberron Campaign Setting|Eberron Campaign Setting]]
 
| publisher = [[Wizards of the Coast]]
 
| publisher = [[Wizards of the Coast]]
| id = ISBN 0-7869-3274-0
+
| ISBN = 0-7869-3274-0
 
}}
 
}}
 
*{{cite book
 
*{{cite book
 
| author = [[Jesse Decker]], [[Matthew Sernett]], Keith Baker, and [[Gwendolyn F.M. Kestrel]]
| first = Jesse
 
| last = Decker
 
| authorlink = Jesse Decker
 
| coauthors = Matthew Sernett, Keith Baker, and Gwendolyn F.M. Kestrel
 
 
| year = 2005
 
| year = 2005
| title = Races of Eberron
+
| title = [[Publication:Races of Eberron|Races of Eberron]]
 
| publisher = [[Wizards of the Coast]]
 
| publisher = [[Wizards of the Coast]]
| id = ISBN 0-7869-3658-4
+
| ISBN = 0-7869-3658-4
 
}}
 
}}
   
   
  +
[[Category:Humanoids]]
{{D&D creatures}}
 
[[Category:Dungeons & Dragons humanoids]]
 
 
[[Category:Eberron creatures]]
 
[[Category:Eberron creatures]]

Revision as of 06:14, 13 August 2014

{{#vardefine:color|}}

{{#vardefine:subtypes|}}{{#vardefine:diets|}}

This article is based on material by:
TSR, Inc./Wizards of the Coast


Changelings are a character race in the Dungeons & Dragons role-playing game Eberron campaign setting. They evolved from the union of humans and doppelgangers and are now a distinct race. Changelings have a limited ability to alter their forms, making them particularly suited to spying and criminal activity. Unlike doppelgangers lack full shapechanging ability.

In their natural form, changelings stand between five and six feet tall, with pale gray skin, thin, fair hair, and disproportionately long limbs compared to humans. Their facial features are more distinct than those of doppelgangers but less finished than those of humans; they have a hint of nose and lips, and blank white eyes.

Personality

Changelings are generally prudent and cautious by nature. They enjoy the finer things in life and take pleasure in the comforts of wealth when they can obtain them. They are deceptive and subtle, preferring stealth to direct confrontation. They are soft spoken conversationalists with a gift for drawing out information.

Changelings of all alignments exist, but most gravitate toward neutrality, focusing on personal concerns rather than issues of law and morality. Many have unique and independent codes of honor.

Psychology

Many Changelings fall into three psychological groups:

  • Passers: the most humanlike in their attitudes, passers want to be a part of their community and repress their shapeshifting ability. They use their abilities to fit in with their community and identify closely with the races they portray. They rarely travel. Other changelings call them "actors or "pretenders" and view them with contempt.
  • Becomers: these changelings believe that mutability is the central aspect of changelings, and express this belief by adopting many different identities. They have a dual nature, considering themselves to be both mutable shifters and the transient identities they portray.
  • Reality seekers: These changelings believe in the existence of an ultimate truth, and seek to discover what is real. They prefer their natural form and tend towards lawful alignments. They prefer the company of fellow changelings and generally avoid deception. Since the Last War, many reality seekers have been inspired by warforged attempts to found their own community, and have formed utopian changeling communities in Khorvaire.

Culture and society

Other races treat changelings with extreme caution, but many have reason to do business with them. Dwarves have little patience for them. Halflings enjoy matching wits with them, even though they are often rivals in subterfuge.

Many changelings revere a chaotic neutral shapeshifter deity known as the Traveler. The Traveler is one of the outcast Dark Six, a group of deities banished from the Sovereign Host pantheon because of their evil ways, though the Traveler is unique among them being neutral. Other changelings follow an amoral philosophy of the perfect form, in which physical transformation mystically symbolizes spiritual purification.

Changelings have no homeland; they live among humans in Khorvaire, blending in and living in their shadow. Changelings form the backbone of the criminal underworld in Khorvaire's large cities. Some work as entertainers, inquisitives (investigators and mystery solvers in the world of Eberron) and government agents. Occasionally they pursue careers as adventurers. Some changeling adventurers are simply not inclined towards crime or stealth, and so traditional changeling careers are closed to them; others may be fleeing a crime, seeking revenge, or seeking spiritual perfection through shapeshifting. Changelings prefer character classes that mesh with their powers of deception. Rogue is their most common class.

Changelings do not develop dragonmarks, though they can mimic the appearance of dragonmarks. They speak common, and often learn many other languages to aid their disguises.

Changeling names are monosyllabic and seem more like nicknames to other races. Changelings may go by different names depending on their social circles. They make no distinction between male and female names.

References