Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Church of PhenexEdit
The orthodox followers of Phenex, recognized by their black and red clothing and symbols build large cathedrals as churches, lit with hundreds of torches, lanterns, candles, and any source of fire they find. Inside they are very clean, well kept, and full of ritualistic regalia. Followers take special precautions to stay pure, often refraining from partaking of things like certain chemicals (such as drugs) or things like touching dead flesh directly. If they break their vows, they usually go about a ritual where they burn their hands, leaving painful scars as reminders of the consequences of taint. Non-orthodox followers of Phenex (recognized by white and orange symbols and clothing) use small stone keeps are churches, usually kept bright by a single bonfire, made of anything burnable in the area around their church, even once-living beings. These followers tend to be manic and believe that all things are irrevocably tainted, and must be burned to ash in order to be purified. They are truly dangerous madmen, though some would say they are only a different kind of insane from the other Phenex followers.
|Affiliation Score||Titles and Benefits|
|3 or lower||Not affiliated, or junior member.|
|4-14||Torchlight: You gain a +5 on all saving throws against fire, and you cast spells with the Fire descriptor at +1 caster level.|
|15-22||Lanternglow: You gain low-light vision, resist 10 fire, and you deal an extra 1 damage per die on all spells with the Fire descriptor. This does not apply to non-HP damage. Your resistance to fire increases to 15 at 20 affiliation points.|
|23-29||Bonfire: You are immune to all natural diseases and poisons. You cast spells with the Fire descriptor at +4 caster level.|
|30+||Holy Flame: You gain immunity to fire, diseases and poisons (supernatural or otherwise), and you deal an extra 1d6 points of fire damage with melee attacks.|
|Action||Affiliation Points Gained|
|Character Level||+1/2 level|
|Have ranks in Knowledge (Religion)||+1/4 per rank|
|Cleric or Favored Soul class||+4|