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Caelistis (3.5e Campaign Setting)/Organizations/Agares

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< Caelistis (3.5e Campaign Setting) | Organizations

Church of AgaresEdit

The followers of Agares aren't always openly accepted enough to build churches around others. In their homeland, however, Churches dedicated to the God of Fearless Understanding are very abundant. Agares' worshipers are a strange sort, unlike worshipers to most other gods, they do not necessarily have anything in common, and many hate other worshipers for going "too far" with their taboo-seeking behavior. As such, there ends up being several churches in one area, where normally only one would suffice. This often causes small-scale civil wars to break out because of disagreements. Sadly, this ends up being yet another reason why most people distrust the Church of Agares.


Affiliation Score Titles and Benefits
3 or lower Not affiliated, or junior member.
4-14 Individualist: Gain a +4 on all Knowledge skills.
15-22 Rebel: Gain "Iron Will" as a bonus feat. If you already have this, gain a +2 perfection bonus to will saves.
23-29 Revolutionary: You gain a +4 bonus to saves against spells and supernatural effects.
30+ Sociopath: Choose one skill. You gain a perfection bonus to that skill equal to 1/2 of your affiliation score to represent your forbidden knowledge making a breakthrough.
Action Affiliation Points Gained
Character Level +1/2 level
Have ranks in Knowledge (Religion) +1/4 per rank
Archivist, Cleric, or Favored Soul class +2
Have 4 ranks in Knowledge (Arcane) +2
Have 4 ranks in other Knowledge skills +1 per skill
Chaotic alignment +2
Has at least 1 social taboo broken on a regular basis +1
Higher than 20 Int +4

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