|Date Created:||February 8, 2009|
|Editing:||Please feel free to edit constructively!|
Exotic Two-Handed Melee
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Butcher Axes are heavy, awkward, single-bladed axes which are commonly used for cutting through entire sides of meat of large animals, such as elephants, in single strokes. These massive axes are consequentially extremely difficult to wield as actual weapons, but, almost in compensation, they are horriblly dangerous weapons when being wielded by someone who can actually swing them on the battlefield.
A character attempting to wield a butchers axe without having the feat Weapon Focus (Butcher Axe) take a −4 penalty to any attack roll they make. If a character does in fact have the feat Weapon Focus (Butcher Axe), then this pentalty to attack rolls is reduced to −3.
For every 2 points of Strength the wielder of this weapon has beyond 18 decreases this penalty by a further −1, the penalty dissappearing completely if the character has a Strength score of 24. This penalty can only be decreased through a higher Strength score if the wielder has the feat Weapon Focus (Butcher Axe).