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|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast|
|Hit Dice:||3d10+3 (19 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|Armor Class:||14 (+1 size, +2 dexterity, +1 natural), touch 13, flat-footed 12|
|Attack:||Kick +6 melee (1d4-2)|
|Full Attack:||Kick +6 melee (1d4-2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Jump Kick, Charm, Splash|
|Special Qualities:||Endure, Egg Move|
|Saves:||Fort +5, Ref +6, Will +1|
|Abilities:||Str 6, Dex 14, Con 13, Int 7, Wis 8, Cha 15|
|Skills:||Escape Artist +6, Jump +12|
|Feats:||Luck of Heroes, Improved Initiative, Weapon FinesseB|
|Environment:||Temperate plains, grassy areas|
|Organization:||Solitary, pair or family (3-9,001)|
|Advancement:||4-7 HD (Small), 8-12 HD (Medium)|
Jump Kick (Ex): If Buneary charges a foe and makes a DC 15 Jump check, it deals an additional 1d6 points of damage. If it succeeds by 5 or more, this improves to +2d6, and if it succeeds by 10 or more, it improves to +3d6. If it completely fails this check, Buneary falls prone and cannot attack.
Charm (Sp): Buneary can cast charm monster at will, with a caster level equal to its hit dice and a save DC of 10 + half its hit dice + its Charisma modifier. Only one creature at a time can be charmed.
- The sample Buneary has a DC of 13 for Charm.
Splash (Ex): As long as it is at least up to its ankles in water or mud, Buneary can, as a Swift action, splash water/mud/whatever at an adjacent foe. It makes a "ranged" touch attack, and if it succeeds, the foe becomes flat-footed until they next act.
Endure (Ex): Buneary can spend a standard action bracing itself. Doing so grants it immunity to critical hits (and similar effects) and DR 13/— until its next turn. Furthermore, any damage actually taken ends up being nonlethal damage. Every round, there is a 10% chance that this ability will fail.
Egg Move: Buneary hatches with one of the following moves:
- Fake Tears (Ex): As a full-round action, Buneary can pretend to cry, fooling the target into lowering their defences. It makes a Bluff check, and if it beats their Sense Motive check or Will save, it fools them and, regardless of how they would normally act, they lose a standard action on their next turn. Additionally, the targeted foe takes a -4 penalty to AC and all saving throws for one minute.
- Sweet Kiss (Su): As a melee touch attack that does not provoke, Buneary can place a kiss on a foe, forcing a Will save (DC 13) against confusion for 1 round per it die.
- Low Kick (Ex): Whenever Buneary kicks a foe, they must make a Balance check. If they do not match or beat the attack roll, they fall prone.
Skills: Buneary gains a +4 racial bonus to Jump checks, and it may choose to use Dexterity instead of Strength on Jump checks.
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