Broadcast (3.5e Power)
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| Foxwarrior (talk) | |
|---|---|
| Date Created: | 8/3/10 |
| Status: | Just started |
| Editing: | Please feel free to edit constructively! |
{{#set:Summary=You send a message to everyone around you }}
| Telepathy{{#set:Discipline=Telepathy}} | |
| Level: | ,|x|{{#set:Level=x}}}} |
|---|---|
| Display: | Audible, Visual, Mental |
| Manifesting Time: | Free action |
| Range: | Emanation |
| Targets: | Creatures with minds within 100'/level |
| Duration: | instantaneous |
| Saving Throw: | Fortitude partial and Will disbelief (if Augmented) |
| Power Resistance: | Yes (if Augmented) |
| Power Points: | 1, 13 |
You telepathically broadcast a message composed of words, pictures, and sensations. Everyone who receives the message is aware that it is a message; there is no risk of confusing it with reality.
Keep in mind that you can use bluff checks to convey hidden messages.
Augment:
- You can spend 6 additional power points to make a convincing illusion that appears real to every sense. Any character who is experiencing it automatically attempts a Will save to disbelieve it once per round. For each character, it lasts until disbelieved.
- You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule.
- You can spend 4 additional power points to make this message be broadcast audibly as well. All creatures other than yourself within 1/10th of the maximum range of the message must make a Fortitude save or be deafened for 1d4 minutes and take 1d6 points of sonic damage per manifester level.
- You can spend 4 additional power points to make this message be broadcast visually as well. All creatures other than yourself within 1/10th of the maximum range of the message must make a Fortitude save or be blinded for 1d4 minutes and take 1d6 points of fire damage per manifester level.
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